materials and indigo 3.0.10

General discussion about Indigo Materials - material requests, material developement, feedback, etc..
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marcus3d
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Joined: Thu Apr 28, 2011 8:46 am

materials and indigo 3.0.10

Post by marcus3d » Wed Jun 15, 2011 9:46 am

where is the link to make the material in material editor with indigo 3.0.10??
i cannot see any possibility to make the materials.

should we make them only inside indigo render? if yes, how to save the material that i want on a file to use after??
the old service of database material is not more available?
C4d R12, W7 64bit, 12 Gb ram, Gtx590 2x1,5Gb

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fused
Developer
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Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: materials and indigo 3.0.10

Post by fused » Wed Jun 15, 2011 10:10 am

marcus3d wrote:where is the link to make the material in material editor with indigo 3.0.10??
i cannot see any possibility to make the materials.

should we make them only inside indigo render? if yes, how to save the material that i want on a file to use after??
the old service of database material is not more available?
Hi,

the material database integration and other features to make editing/creating material inside the Indigo application were not ready by release date, so they did not make it into the initial release.

It is the next thing we are going to work on, tho.

This and an improved UI for material editing.

Currently, the workflow would be to open an *.igm(or pigm) file, which will load the standard preview scene and then edit the material. To save that material back to .igm (or pigm) you can use the "File" -> "Save Material" menu in the Property Editor.

We will improve this.

marcus3d
Posts: 11
Joined: Thu Apr 28, 2011 8:46 am

Re: materials and indigo 3.0.10

Post by marcus3d » Sat Jul 02, 2011 10:04 am

i understand but how to load the material in my scene?
i don't see any way to make it.
C4d R12, W7 64bit, 12 Gb ram, Gtx590 2x1,5Gb

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CTZn
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Location: Paris, France

Re: materials and indigo 3.0.10

Post by CTZn » Sat Jul 02, 2011 10:32 am

Here's my way to hack a material into the preview scene (mat_db_root_scene.igs):

Code: Select all

<?xml version="1.0" encoding="utf-8"?>

<scene>
	<include>
		<pathname>C:/Indigo/shaders/wood3D_00.igm</pathname>
	</include>
	
	<include>
		<pathname>matpreviewscene_igmesh.igs</pathname>
	</include>
</scene>
You will find that file under \data\preview_scenes\mat_db into the installation folder.

An important note would be that the targeted material name within the IGM file MUST be 'previewmaterial', like so:

Code: Select all

	<material>
		<name>previewmaterial</name>
		...
Since linking to external materials from within the Indigo GUI has been requested multiple times yet, I'm sure it will happen...
obsolete asset

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