Help me render my scene
What's wrong?
Is there anything wrong?
No one finished with my simple.igs
My light source is a sun, (environment=physical sky+sun)
And yes, i exported it from Blender.
The glass is in a diffuse box, but there's only a "very little window" on that box.
No one finished with my simple.igs
My light source is a sun, (environment=physical sky+sun)
And yes, i exported it from Blender.
The glass is in a diffuse box, but there's only a "very little window" on that box.
Desperately you need an exit portal around the "window"
Why are you using sun/sky on this scene? Little sky will make it through the window anyways, and the sun could be better approximated with a small meshlight.
Surrounding the entire scene with a phong box is killing performance as well - if you want the floor to reflect the glass, just make the floor reflective. Because light rays are taking forever to terminate (since they're specularly bouncing and bouncing and bouncing), your scene is rendering very very slowly.
Why are you using sun/sky on this scene? Little sky will make it through the window anyways, and the sun could be better approximated with a small meshlight.
Surrounding the entire scene with a phong box is killing performance as well - if you want the floor to reflect the glass, just make the floor reflective. Because light rays are taking forever to terminate (since they're specularly bouncing and bouncing and bouncing), your scene is rendering very very slowly.
Not to mention that you have SSS on both the glass and the liquid, which will slow things down . . . if you need it, try it just on the liquid. And the scene's scale is about 10 times too big. I don't know if this would slow the render, but it will result in some incorrect calculations.
Also, your Supersamples are set to 3, when no more than 2 (default) or even 1 are usually needed. The Max depth is set pretty high, too.
Also, your Supersamples are set to 3, when no more than 2 (default) or even 1 are usually needed. The Max depth is set pretty high, too.
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OK
Thanks for all for this
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