Help me render my scene

This forum is for discussing the Indigo Website, The community, its organization and the online tools/resources.
ahmadun
Posts: 14
Joined: Thu Jun 12, 2008 3:48 pm
Location: Indonesia
Contact:

What's wrong?

Post by ahmadun » Wed Jun 25, 2008 1:41 pm

Is there anything wrong?
No one finished with my simple.igs
My light source is a sun, (environment=physical sky+sun)
And yes, i exported it from Blender.
The glass is in a diffuse box, but there's only a "very little window" on that box.

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Wed Jun 25, 2008 8:33 pm

I hope you put a Exit Portal on this little window to speed up the rendering massively 8)
polygonmanufaktur.de

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Thu Jun 26, 2008 12:08 am

ahmadun, can you attach the .blend file for one of us to take a look at?

ahmadun
Posts: 14
Joined: Thu Jun 12, 2008 3:48 pm
Location: Indonesia
Contact:

The .blend file

Post by ahmadun » Fri Jun 27, 2008 1:46 am

This is...
Attachments
glass.rar
(156.03 KiB) Downloaded 184 times

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Fri Jun 27, 2008 2:19 am

Desperately you need an exit portal around the "window"

Why are you using sun/sky on this scene? Little sky will make it through the window anyways, and the sun could be better approximated with a small meshlight.

Surrounding the entire scene with a phong box is killing performance as well - if you want the floor to reflect the glass, just make the floor reflective. Because light rays are taking forever to terminate (since they're specularly bouncing and bouncing and bouncing), your scene is rendering very very slowly.

User avatar
Cire
Posts: 102
Joined: Wed Dec 27, 2006 10:49 am

Post by Cire » Fri Jun 27, 2008 4:16 am

Not to mention that you have SSS on both the glass and the liquid, which will slow things down . . . if you need it, try it just on the liquid. And the scene's scale is about 10 times too big. I don't know if this would slow the render, but it will result in some incorrect calculations.

Also, your Supersamples are set to 3, when no more than 2 (default) or even 1 are usually needed. The Max depth is set pretty high, too.

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Fri Jun 27, 2008 4:46 am

It'd be fun to do a comparison between the "inefficient" version of the file and the fixed version.

Like see how many samples you get after 3-6 hours on the first one, then on the second one. Or maybe I'm the only one interested by that :wink:

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Post by PureSpider » Fri Jun 27, 2008 6:00 am

Nah I would like to know that, too!

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Fri Jun 27, 2008 6:11 am

Well if someone can give me an igs for both fixed and unfixed versions of the scene I'll do it

ahmadun
Posts: 14
Joined: Thu Jun 12, 2008 3:48 pm
Location: Indonesia
Contact:

OK

Post by ahmadun » Sun Jun 29, 2008 7:22 pm

Thanks for all for this

Post Reply
25 posts

Who is online

Users browsing this forum: No registered users and 29 guests