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StompinTom's Simple Studio Setup

Posted: Sat May 05, 2007 4:00 am
by StompinTom
hey all
here's a veeery simple studio setup that's pretty useful for just about anything. very generic, but it does the job when all you want to do is show off your model. so just place your model at the origin, above the floor/background and hit render. the background can of course be textured/changed in color to your liking.

.igs file for you text fiends
http://www.tomsvilans.com/temp/studioSetup.igs

.blend file (with included Suzanne so you can see right off the bat what it looks like)
http://www.tomsvilans.com/temp/studioSetup.blend

and a 3-4 minute rendering of said .blend file.
Image

so you get the idea. 2 softboxes set up on either side of the camera, big enough to make a reflective object look reflective which i find is the biggest problem in most early/noob renders (if theres nothing to reflect, it wont look reflective).

have fun!

EDIT: shit. i seem to have deleted the .igs file from the server.
EDIT 2: fixed.

Posted: Sat May 05, 2007 4:37 am
by DaveC
Thanks, Tom! :D Very helpful.

Posted: Sat May 05, 2007 5:08 am
by Cire
Quick question: is there any particular reason that the studio 'backdrop' has thickness, instead of being just a curved plane?

Posted: Sat May 05, 2007 5:11 am
by drBouvierLeduc
neat !

Posted: Sat May 05, 2007 2:46 pm
by StompinTom
yeah, maybe its just me, but sometimes i find that a single surface object (ie. a plane) appears black w/ bidirectional or something. i figured it was just safer to have an object with volume so i can be sure the normals are pointing the right way regardless.
most likely its completely unnecessary.

Posted: Sun May 27, 2007 3:22 am
by filippo
Thanks

Posted: Sun May 27, 2007 3:23 am
by filippo
Thanks

Posted: Mon Jun 11, 2007 11:13 am
by kadajawi
Can you post pictures of the setup and give informations so that those not using Blender can somehow rebuild your scene? Or maybe give a short explaination how to use the igs file?
Thanks :)

Posted: Wed Jun 13, 2007 4:01 am
by jansan
Charger blend ....render (Blendigo) and........
File "<string>" , line 1689 , in exportIndigoScene
Zero division error: float division

Posted: Wed Jun 13, 2007 4:12 am
by StompinTom
sure, no prob. its very simple, ill whip up a diagram or something in photoshop.

Problem...

Posted: Thu Aug 16, 2007 11:46 pm
by Phr0stByte
StompinTom
Simply awesome idea - would really help out newbs like me. Unfortunately, I load your scene, import my object (after deleting Suzanne), bring up Blendigo, and export. Blendigo promptly crashes and says to see the error in the console (witch a newb like me doesnt know how to do).

Can you shed any light on this? (<====That was cute, wasn't it?)

Re: Problem...

Posted: Fri Aug 17, 2007 4:33 am
by CTZn
Phr0stByte wrote:Can you shed any light on this? (<====That was cute, wasn't it?)
That was done, already :P

Hem, if you want debug info we need debug info. Please post the last lines (or the whole) log.txt.

Posted: Fri Aug 17, 2007 9:32 am
by Phr0stByte
CTZn
StompinTom
This seems to be the critical stuff at the end:

Skip "Camera" (type "Camera")
exporting mesh "Suzanne"
exporting mesh "softBox"
exporting mesh "background"
scene.getCurrentCamera() deprecated!
use scene.objects.camera instead
processing Camera...
Traceback (most recent call last):
File "<string>", line 2544, in buttonEvt
File "<string>", line 1949, in exportStill
File "<string>", line 1939, in export
File "<string>", line 1765, in exportIndigoScene
ZeroDivisionError: float division

Posted: Sat Aug 18, 2007 1:44 am
by Kram1032
It divides through 0....

I'm not sure, but isn't that caused, when nothing is selected?

Posted: Sat Aug 18, 2007 4:43 am
by Phr0stByte
Kram1032
CTZn
I solved the issue by simply starting a new scene in Blender and importing everything from Stompin's scene except for the camera.