Comping with indigo and max
Comping with indigo and max
Hello.
I have a problem. I soon need to make some project (home project to be specific) and i need to pu person from photo into modeled envinment.
And i have a great problem with this because you see that the model is not 3d.
You have any good methods for this kind of thing?
M.
I have a problem. I soon need to make some project (home project to be specific) and i need to pu person from photo into modeled envinment.
And i have a great problem with this because you see that the model is not 3d.
You have any good methods for this kind of thing?
M.
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Comping with indigo and max
First make sure to shop the person out of the photo, creating an image of the person against a transparent background. Save as transparent .png.
If you map that texture onto a plane, indigo should recognise the transparent areas and only render the person. be sure to align the plane towards the camera, and give it a diffuse mat. If you post results, we might be able to give some more hints!
If you map that texture onto a plane, indigo should recognise the transparent areas and only render the person. be sure to align the plane towards the camera, and give it a diffuse mat. If you post results, we might be able to give some more hints!
Re: Comping with indigo and max
I even imitate the shadow casting by person by puting dummy there.
This is the last one i did.
the light in studio and in scene is a missmatch
this one will be much more difficult
This is the last one i did.
the light in studio and in scene is a missmatch
this one will be much more difficult
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Comping with indigo and max
True... looks tricky. Maybe a case for the archviz-wizards over here.
I'd try to model a dummy of that woman, no small details, but legs and feet and so on. But really simple. I don't know max, but I'm sure there is an option to map the texture onto the object from camera view.
So is your dummy just used for the shadow?
I'd try to model a dummy of that woman, no small details, but legs and feet and so on. But really simple. I don't know max, but I'm sure there is an option to map the texture onto the object from camera view.
So is your dummy just used for the shadow?
Re: Comping with indigo and max
Yes. Only for shadow.
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Comping with indigo and max
And did you try to project your texture onto your dummy from camera view?
Re: Comping with indigo and max
That dummy was very, very simple. Few triangles and cylinders.
Re: Comping with indigo and max
Hi bahamut, you're probably going to have to get into Photoshop, using adjustment layers on the cut-out of the person and the shadow.
- Colour Correction
- Match the Contrast / Levels
- Changing the highlights / shadow on the cut-out to match the light in the image
You might find this basic tutorial of assistance...
https://www.youtube.com/watch?v=NRwA5lAUrfY
Good Luck!
- Colour Correction
- Match the Contrast / Levels
- Changing the highlights / shadow on the cut-out to match the light in the image
You might find this basic tutorial of assistance...
https://www.youtube.com/watch?v=NRwA5lAUrfY
Good Luck!
Re: Comping with indigo and max
After all I did some comping with better or worse results. Unfortunately not indigo. But next one will be for sure with it.
I'm going to make some 3d scans soon
and
I'm going to make some 3d scans soon
and
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