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Textures

Posted: Mon Aug 17, 2009 2:17 pm
by neo0.
I assigned as simple jpeg map to a flat face. It wouldn't even render until I set Albedo to external (I guess im used to the old skindigo).. I used the texture position tool to scale and position it (it's for a painting in my scene.) When I rendered it, however, it looked completely off. It was all small and tiled..

Re: Textures

Posted: Tue Aug 18, 2009 3:15 am
by Whaat
neo0. wrote:I assigned as simple jpeg map to a flat face. It wouldn't even render until I set Albedo to external (I guess im used to the old skindigo).. I used the texture position tool to scale and position it (it's for a painting in my scene.) When I rendered it, however, it looked completely off. It was all small and tiled..
You shouldn't have to set the albedo to external for it to render. Which version of SkIndigo are you using?

You didn't have the texture on the back-face did you?

Re: Textures

Posted: Tue Aug 18, 2009 6:00 am
by neo0.
Im using v2.0.4. What's basically going on is that the texture rendered in indigo is a completely different size than the texture in sketchup..

When I set the albedo to none, it just renders as a color map..

On a different note, it says that albedo is basically equal to the diffuse channel of other renderers. If you have a diffuse material with no albedo, isn't that basically a diffuse without any diffuse?

Re: Textures

Posted: Tue Aug 18, 2009 6:18 am
by Whaat
neo0. wrote:Im using v2.0.4. What's basically going on is that the texture rendered in indigo is a completely different size than the texture in sketchup..

When I set the albedo to none, it just renders as a color map..

On a different note, it says that albedo is basically equal to the diffuse channel of other renderers. If you have a diffuse material with no albedo, isn't that basically a diffuse without any diffuse?
I fixed some texture position issues in 2.0.8. Why don't you download 2.0.12 since there have been lots of bugfixes since 2.0.4.

When you change albedo to none, you are changing the MAP to none. Therefore, a texture map will not be used for albedo, just the plain color.

Re: Textures

Posted: Tue Aug 18, 2009 8:12 am
by neo0.
Ah, I see what you mean. Well, that fixed it. All I had to do was remake the material.