SketchUp Materials to Indigo Materials Bug
Posted: Fri Jul 31, 2009 5:15 am
Hi Whaat,
I wanted to point out to you that we've been experiencing a bug in the "Save" and "Load" option for Indigo Material Editor. I've been experimenting with materials myself using prepackaged pigm's and creating materials for indigo from scratch using jpg's and png's. I noticed the "igm" xml format is not working correctly with Vista x64 Skindigo 2.0.11 and Indigo 2.0.11 x64. Loading in the materials dialog doesn't create correct names for the Sketchup materials and set's blending options that I see aren't necessary during the load. For instance I've created a PNG image for Sketchup because the transparencies comes through (like fencing or meshes). When rendered with Indigo comes out blank...so we've done this to correctly render the materials
1. Created a material in Sketchup and attached a PNG transparent image.
2. Created a mask (alpha) of the above image and saved to a JPG that we load manually in the Clip section and set to "external".
3. We can also create a Bump of the image if we need 3d texture too and save as JPG.
After this we've rendered the image and Indigo creates the mask on the image which looks great!
But saving this new material doesn't work properly...It saves the PNG as a JPG and doing this loses the Sketchup transparency. Do you really need to use "Blend" for the type? I've been using "Diffuse" type and the clipping still works correctly.
I was wondering if you can look at revamping the save and load script so it loads existing images correctly.
Thanks
Drkick16
I wanted to point out to you that we've been experiencing a bug in the "Save" and "Load" option for Indigo Material Editor. I've been experimenting with materials myself using prepackaged pigm's and creating materials for indigo from scratch using jpg's and png's. I noticed the "igm" xml format is not working correctly with Vista x64 Skindigo 2.0.11 and Indigo 2.0.11 x64. Loading in the materials dialog doesn't create correct names for the Sketchup materials and set's blending options that I see aren't necessary during the load. For instance I've created a PNG image for Sketchup because the transparencies comes through (like fencing or meshes). When rendered with Indigo comes out blank...so we've done this to correctly render the materials
1. Created a material in Sketchup and attached a PNG transparent image.
2. Created a mask (alpha) of the above image and saved to a JPG that we load manually in the Clip section and set to "external".
3. We can also create a Bump of the image if we need 3d texture too and save as JPG.
After this we've rendered the image and Indigo creates the mask on the image which looks great!
But saving this new material doesn't work properly...It saves the PNG as a JPG and doing this loses the Sketchup transparency. Do you really need to use "Blend" for the type? I've been using "Diffuse" type and the clipping still works correctly.
I was wondering if you can look at revamping the save and load script so it loads existing images correctly.
Thanks
Drkick16