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Using render foreground alpha in skindigo
Posted: Thu Jul 23, 2009 7:16 am
by neo0.
Is there any special way to enable it in 1.1.6?
Re: Using render foreground alpha in skindigo
Posted: Thu Jul 23, 2009 9:15 am
by remus
advanced->tracing method->alpha render
Re: Using render foreground alpha in skindigo
Posted: Thu Jul 23, 2009 1:26 pm
by neo0.
??
The background is completely black and anything in my scene turns completely white..

Re: Using render foreground alpha in skindigo
Posted: Thu Jul 23, 2009 2:07 pm
by Whaat
neo0. wrote:??
The background is completely black and anything in my scene turns completely white..

yes...what's the problem?
Re: Using render foreground alpha in skindigo
Posted: Thu Jul 23, 2009 2:45 pm
by neo0.
Uhm, I assumed it was pretty clear in my request, but I was looking for something to render a transparent background and still leave me with a usable render in the process. Whats the point of turning everything white?

Re: Using render foreground alpha in skindigo
Posted: Thu Jul 23, 2009 3:02 pm
by cpfresh
LOL. the way it works now is by creating a mask which you can use in your favorite image editor to remove the background from your render.
Re: Using render foreground alpha in skindigo
Posted: Thu Jul 23, 2009 3:08 pm
by Borgleader
cpfresh wrote:LOL. the way it works now is by creating a mask which you can use in your favorite image editor to remove the background from your render.
That is so cool

I'll have to check if blendigo has it if not request it. im glad i come over here XD
I dont think indigo has a no background option does it? im just asking out of curiosity because i like the mast solution better, just because you could tweak the mask in photoshop and so you have more flexibility than a straight transparent .png
Re: Using render foreground alpha in skindigo
Posted: Sat Jul 25, 2009 4:25 pm
by neo0.
cpfresh wrote:LOL. the way it works now is by creating a mask which you can use in your favorite image editor to remove the background from your render.
Oh gee, McGyver.. What about your actual scene..? What possible purpose does turning it all white serve? Are you supposed to remove that part with an image editor too?
Re: Using render foreground alpha in skindigo
Posted: Sat Jul 25, 2009 4:28 pm
by Borgleader
He just said it....A mask in photoshop uses the grayscale value of the image pixels to determine the transparency of another layer. Black = Transparent, White = Opaque.
Your scene = white, therefore it will still be visible with the mask applied
The background = black, therefore transparent with a mask
lrn2google.
Re: Using render foreground alpha in skindigo
Posted: Sat Jul 25, 2009 4:32 pm
by neo0.
Uhm, when was the last time you saw a great render that was made out of white objects?
What would have been wrong with rendering to a gif file or another format that supports alpha?
Re: Using render foreground alpha in skindigo
Posted: Sat Jul 25, 2009 4:34 pm
by Borgleader
neo0. wrote:Uhm, when was the last time you saw a great render that was made out of white objects?

Read my post again...this option will create a MASK which you apply on your normal render to take out the background. Like I said the background part on the mask will be black and so with the mask on the render it will become transparent, however your scene will remain untouched.
Re: Using render foreground alpha in skindigo
Posted: Sat Jul 25, 2009 10:30 pm
by Pibuz
Neo0: as a reference for an alpha render.
Re: Using render foreground alpha in skindigo
Posted: Sun Jul 26, 2009 1:10 am
by suvakas
Very strange to read such thread in 3D forum.

Re: Using render foreground alpha in skindigo
Posted: Mon Jul 27, 2009 3:37 am
by neepneep
Re: Using render foreground alpha in skindigo
Posted: Mon Jul 27, 2009 8:20 am
by Godzilla
You're in college, neo?
I'm 14 and
I'm laughing at your ignorance.
