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Backbody Light Materials are currently not supported by this
Posted: Wed Sep 03, 2008 3:14 pm
by g.sanchez
"Backbody Light Materials are currently not supported by this feature"
I have the newest Indigo and Skindigo and trying too make some windows glow for a dusk shot render.
Could anyone explain what the best way to do this is, or tell me why it says the material isnt supported by the feature when I go to the Skindigo material editor
Thanks
Posted: Thu Sep 04, 2008 10:43 am
by Big Fan
Im am not familiar with skindigo code or what you are doing but at a guess he is meaning the old emitter types (blackbody,rgb, peak) for meshes -handily referred to as a 'material' when you apply them- cannot have the new 'emissive' function as well. meshlights are different.
if you want to make the glass itself glow I would think you should choose a specular transparent material (is there a glass preset?) and give it some emission (glow). ie dont try to use a meshlight for its 'material'.
HTH
Posted: Thu Sep 04, 2008 11:27 am
by cpfresh
are you trying to preview an RGB or blackbody light? the preview scenes won't let you do that, it was just never added.
Posted: Fri Sep 05, 2008 7:33 am
by g.sanchez
Yes im trying to make the glass glow, or have a light source glow from behind the glass.
Still figuring SKIndigo and experimenting on how to add a glow to a surface; I had thought indigo worked off materials where you change the setting for the particular material on the surface ie glow reflection etc
So I made a surface behind a Skindigo preseted glass and applied a raw color as the material to the surface, then again using the skindigo material editor applied the preset backbody light and RGB with luminous of 300 behind the glass. Still no glow.
Any comments on how hard im making this would help a bunch.
Thanks
Posted: Fri Sep 05, 2008 7:54 am
by crojack
well let's see,
if you want a light to shine through a window, than make a window, needs to have a thickness, make it transparent with glass preset, put a light behind it, and make the light a blackbody or an rgb light.
and make sure your faces are facing correctly.
Posted: Fri Sep 05, 2008 12:29 pm
by cpfresh
also ... what tone mapping are you using? if you are using reinhard in the sun, then you'll need to up the power of the blackbody light by 1000x ... otherwise do a geometery check as suggested above. gl.