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Material presents -- water
Posted: Mon Aug 11, 2008 9:11 am
by neo0.
I used the included SSS water preset, but the surface of the water turns black..
Posted: Mon Aug 11, 2008 9:27 am
by Borgleader
do you have anything black in the background for it to reflect?
Posted: Mon Aug 11, 2008 9:27 am
by pixie
Isn't your sky black? WYSIWYG...
Posted: Mon Aug 11, 2008 9:50 am
by Borgleader
pixie wrote:Isn't your sky black? WYSIWYG...
WYSIWYG?
Posted: Mon Aug 11, 2008 9:51 am
by neo0.
Im using an open EXR...
Posted: Mon Aug 11, 2008 10:09 am
by fused
Borgleader wrote:pixie wrote:Isn't your sky black? WYSIWYG...
WYSIWYG?
what you see is what you get
Posted: Mon Aug 11, 2008 10:28 am
by neo0.
Do most people use studio lighting instead of environment mapping?
Can someone please give me some good values for efficiency and pwoer for my meshlights?
EDIt : attached a file with 3 meshlights.. The top of the water is black and you can see the reflectio of thelights in the glass.. Not very realistic.

Posted: Wed Aug 13, 2008 5:19 am
by cpfresh
that is ultra-realistic!! how did you get your pen ink to leak into the water and gather at the top!!?!?!?!??

j/k very strange problem, could it be your normal direction?
Posted: Wed Aug 13, 2008 9:04 am
by Borgleader
Oddly enough the water looked better in the first render. Mind changing the camera angle so that we can see (most) the top of the water without it being obstructed by the glass itself?
OH and is the precedence for both mats the same?
Posted: Thu Aug 14, 2008 6:26 am
by crojack
it's not all black, in the first one you can see a little bit of the pencil through the water. I think this has to do with smoothing in skp. the glass isn't smoothed enough and the water is reflecting that.