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Material size wrong when loaded!

Posted: Sun Jul 06, 2008 9:03 am
by ARK
Hi

When preparing some materials for upload, I found a little isue!

When loading materials I just packed the texture is out of scale!
Does anyone know why and is it's possible to keep the correct scale?

ARK

Posted: Sun Jul 06, 2008 11:28 pm
by ARK
Come on guys!!! If I'm the only one having this problem please tell me so!

Posted: Mon Jul 07, 2008 1:36 am
by Doug Armand
Might help if you explain what progarm yoyur exporting from?, versions, etc?

Posted: Mon Jul 07, 2008 1:50 am
by ARK
Doug Armand:
Thought it was obvious now that its the Sketchup section! :wink:

I use Sketchup 6 and SKindigo/Indigo 1.1.5.

Try to download the Floor_Pinewood_Plank material from the database, I uploaded it yesterday! When loading it you will see that the texture map is not 160x300 cm as when I saved the material.

Posted: Mon Jul 07, 2008 2:17 am
by Doug Armand
ARK wrote:Doug Armand:
Thought it was obvious now that its the Sketchup section! :wink:

I use Sketchup 6 and SKindigo/Indigo 1.1.5.

Try to download the Floor_Pinewood_Plank material from the database, I uploaded it yesterday! When loading it you will see that the texture map is not 160x300 cm as when I saved the material.
hehe yeah I saw your message from the HOME page. I should have checked. Can't help you then :(

Posted: Mon Jul 07, 2008 2:33 am
by ARK
Thats ok! :lol:

Anyway, If this is a general problem then I think its important, because it will limit the speed of setting up a scene on basis of a good material library!

Have anyone experienced the same problem?

Posted: Mon Jul 07, 2008 4:14 am
by suvakas
What do you mean by out of scale?
There is no parameters for texture tileing in Indigo. Stuff like that is done via uvw mapping. When you import some igm, then there is no uvw coords info inside. Maps have to be tweaked to suite your objects inside your modeling app.

Posted: Mon Jul 07, 2008 4:48 am
by Whaat
suvakas wrote:What do you mean by out of scale?
There is no parameters for texture tileing in Indigo. Stuff like that is done via uvw mapping. When you import some igm, then there is no uvw coords info inside. Maps have to be tweaked to suite your objects inside your modeling app.
suvakas is right. The tile size of the texture is a SketchUp parameter and does not get saved with the indigo material. You will have to adjust the texture size (UVs) after you load the material. Sorry...that's just the way it works.

Posted: Mon Jul 07, 2008 5:09 am
by ARK
Ok! Thanks for the replys!

Now that I primary work with archviz it woult be nice if the texture scale was saved within the material, because the size of e.g. floorplanks are the same from model to model.

But maybe its not important if you work with other kinds of 3D stuff!

Posted: Thu Jul 17, 2008 8:19 am
by Post
So, I have been have a bit of material scale problems too. I have attached two images to this post that highlight the problem. First I created 1m by 1m squares in sketchup and created a blend material (far left) out of the materials to the right. Then I applied the material over the componet a box about 1 or 2 meters in size (bottom image) and the scaling was very wrong. But, when I applied the material from within the componet it was the correct scaling. All parts was within the same file. Any Ideas on this?


Thanks
-Post-