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Happy Birthday

Posted: Tue Jun 03, 2008 7:10 am
by ribo
Happy Birthday Whaat

Posted: Tue Jun 03, 2008 7:35 am
by Kram1032
O.o
How old? :D :D

Happy Birthday :D

Posted: Tue Jun 03, 2008 7:53 am
by MESCH973
Happy Birthday :o

Posted: Tue Jun 03, 2008 10:01 am
by cpfresh
oh snaps! happy birthday Whaat, hope its a great day! :D

Posted: Tue Jun 03, 2008 10:03 am
by aleksandera
Em, where is that page with photos of you all,
I cant find it!! I'd like to estimate it by my self (age).

However,
happy birthday Whaat - do drink to much!!!

Posted: Tue Jun 03, 2008 4:07 pm
by Whaat
thanks! it's been a good day! I turned 30 by the way...

Posted: Wed Jun 04, 2008 4:28 am
by Kram1032
a round one :D congrats :) (two and a half more years to my next round one^^)

Posted: Wed Jun 04, 2008 8:40 am
by SimonLarsen
Hey.
Happy birthday Whaat. (:

Posted: Wed Jun 04, 2008 9:48 am
by kwistenbiebel
I will only say 'happy birthday' when you reveal a little about that secret project you spoke of earlier. :)

Quid Pro Quo :twisted:

Posted: Thu Jun 05, 2008 6:00 am
by ousmee
Not too late to add to the list of MANY BUFFDAY WISHES! Know dat we r happy for you coming on board 30 :D

Posted: Thu Jun 05, 2008 10:24 am
by Whaat
kwistenbiebel wrote:I will only say 'happy birthday' when you reveal a little about that secret project you spoke of earlier. :)

Quid Pro Quo :twisted:
I am itching to reveal the project but it's still too soon. I actually fear it won't be much interest to you specifically but I think it will be an exciting project for lots of other SU users.

On another note, I was looking into creating a simple plugin for UV mapping a sphere in SU (it's embarassing that we need a plugin for this... :roll: ). It may actually be pretty easy. I plan to make this my 'lunch-break' project for the next week or so. :wink:

Posted: Thu Jun 05, 2008 10:46 am
by kwistenbiebel
Whaat wrote: On another note, I was looking into creating a simple plugin for UV mapping a sphere in SU (it's embarassing that we need a plugin for this... :roll: ). It may actually be pretty easy. I plan to make this my 'lunch-break' project for the next week or so. :wink:
DENG ! that would be awesome.
Would that include the possibility to uv-map all kinds of objects 'spherical'?

In a lot of apps the 'simple' uv defaults are 'spherical', 'cubic', 'cilindrical', 'planar', 'torus' and 'object based'. The latter would involve an unwrapped uv-map.
It would be cool to have the 'basic' ones in SU.

Off course, uv-unwrapping would be really cool to have too...maybe some of the other coding wizards pick up on that idea (cfr. the thread on SCF).

Thanks for the info.

BTW, funny how you speak about 'lunch break' coding....you make it look as if coding is easy as pie, which I am sure is NOT. :).
We might forget you also have a full daytime job to attend. I hope you still find the time to rest.

Anyway, your contributions to the SU community are really something.
There is a new 'wave' now of new plugins from different coders.
I can't imagine using SU anymore without them. (Joint push pull,surface tools, free from deformation and off course subdivide'ndsmooth)

Cheers,
Kwistenbiebel

Posted: Thu Jun 05, 2008 10:58 am
by kwistenbiebel
Oh ...and I forgot Skindigo !:oops:

The features you packed in it are just Da Bomb.
I hope someone will do youtube tutorials of Skindigo some time, as I think not enough people are aware of all the power Skindigo has ( proxy instancing, animation, multi uv's etc...).