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Background color + sunlight?
Posted: Thu May 22, 2008 7:30 am
by Stinkie
Is there a way to render with both the SU background color and sunlight? I could've sworn there is - but I can't find it. See, that's what you get for neglecting Indigo for a couple of weeks!
Might be 'cause of all the pot I smoked in my teens too.

Just say no, kids!
Posted: Thu May 22, 2008 7:35 am
by Kram1032
If you do two renders and composite them to one, that'll work.
Else, no chance

- the sky system somehow already IS a background colour (with entirely procedural gradient)
Posted: Thu May 22, 2008 8:09 am
by Stinkie
Thanks, Kram. How about environment map + sunlight? Using a monochromatic exr would then be a nice work around.
*note to self: run an alpha render and dig up a tut on compositing*
Posted: Thu May 22, 2008 8:12 am
by Kram1032
Lol, no. Using the analogy as before, HDRs are kinda like non-procedual gradients with many many (many) details ;P
Blending the images always works and already was done before but you can only use ONE kind of backgroundlight.

(Or none, which requires mesh lights)
Posted: Thu May 22, 2008 8:21 am
by Stinkie
I see. Alpha rendering and PS it is! lol.
Posted: Thu May 22, 2008 9:41 am
by Kram1032
yesindeed

Posted: Thu May 22, 2008 11:54 am
by kwistenbiebel
Stinkie, I feel your pain.
I would also love to be able to render 'background+sky' or 'HDRI+Sky' or 'Sky but no sun' or 'HDRI+emitters' etc.
Preferrable all on different 'light layers' which have sliders we can move (intensity) while rendering.
Maxwell has it but Fryrenders version is more advanced (=sky-sun seperation is possible). It would be the coolest thing for Indigo as well.
And off course a seperation of 'reflection','light intensity', 'refraction' and 'background' channel for HDR rendering......
Probably a little too much to ask for....but damn handy features

Posted: Thu May 22, 2008 7:23 pm
by Pibuz
+1 biebel

Posted: Sun May 25, 2008 2:08 am
by Kram1032
The first step to this kind of features (or actually the second) already's going to be done

(Ono said, he'd add an option to change the background brightness in order to make lights more visible

- first step was violet...)