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Rendering windows

Posted: Fri Jan 25, 2008 10:49 pm
by Qualia
Hi,

I'm a complete rookie in Sketchup and rendering. I jut started a few days ago. I modelled a house and installed Skindigo 0.9. I have a couple of windows with sketchup material 'transculent_glass_blue', thickness 2cm. I set these to 'specular 1.52' in Skindigo. The other options I left with default values.

After rendering for about 15 hours on my MacbookPro I have some reflection in the windows, but also lots of black pixels (see attachment).

Should I render even longer, or am I doing this completely wrong?

Next step is to get the bricks a little better. So maybe a little help on how using bumpmaps would be helpfull too :wink:.

Hope someone wants to help me a little further, I think this stuff is really cool and I would love to get my models a little more presentable... :roll:

Grtz.

Posted: Sat Jan 26, 2008 12:10 am
by Pibuz
Hi Qualia! Welcome!
First thing: i like the modeling of your home (i'm an architect): is it a project of yours?

Then: i strongly suggest you go and download the 1.0.5 beta version; i use it and i ensure you that it's stable enough. plus, it has many features more than the stable 0.9 version, so go for it! :D

Using bump map, you say..
So, in another thread, don't remember which one, this topic has been covered, and there's also a good video tut by Magic Whaat.

If you want i can give you an hint on their use in SkIndigo 1.0.5.
It's very simple.
Double click on Su mat to open the indigo mat editor; at the bottom of the window there should be a list of maps (if not click on the "switch UI" button): one of them is BUMP; click on its right and from the menu choose a map (here you'll find all the textures you put in your SU model). Then add a bump gain (=strength), try little values like 0.1, 0.05 first..
DONE!

Cheers!!

Posted: Sat Jan 26, 2008 12:31 am
by Qualia
Hey Pibuz,

Thanks for the quick reply!

Gonna give it a try.

I made this model from a drawing a friend of mine made for his future house... Maybe when I get better at this, I'll find myself an architect to model his plans for :wink:.