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Light decay question

Posted: Mon Dec 12, 2022 7:57 am
by tsakodim
Hello everybody

What I have noticed when rendering a scene with various light sources (not environment map) is that the light decay of all lights is not realistic. Meaning that the light dies out soon an creates a big contrast near the source.
Is there a way to generally adjust the way that light decays? Maybe a setting in the Advanced parameters menu or it has to be done in every material individually?

Thank you in advance