Problem with distorted texture and bevelled edges
Posted: Thu Dec 14, 2017 4:44 am
Hi to all!
Seem to have a problem with this. As you can see from a quick render, the steel material where the steel beam is cut is distorted. The material for the uncut surfaces of the beam are a mat grey to simulate primer. Tried everything with no luck. Another thing, when i try to bevelled the edges to make it more realistic, all the beam's surfaces become one... Any help would be appreciated.
Cheers,
Seem to have a problem with this. As you can see from a quick render, the steel material where the steel beam is cut is distorted. The material for the uncut surfaces of the beam are a mat grey to simulate primer. Tried everything with no luck. Another thing, when i try to bevelled the edges to make it more realistic, all the beam's surfaces become one... Any help would be appreciated.
Cheers,