...what you guys think about making a collection on the warehouse with ready-to-render components?
I think that would be useful and handy for everyone!
If this idea of mine is accepted, maybe make this topic sticky?

I don't agree, if by "enhancing Indigo" you mean the UI specifically. It would not benefit C4D and Max users if they use the integrated Indigo rendering (which has been the golden standard in workflow for the past few years). Your following text is also a great example for why integrated rendering IMO is the way forward for SketchUp too - there's no good way to work back and forth in SketchUp and Indigo.ak-sam wrote: A preferable approach would be to focus on enhancing indigo. This would benefit all software, not just Sketchup.
ak-sam wrote: 1) the material browser is pretty sparse and just doesn't work conveniently with Sketchup. For example, if I download "Leaf" to my material library, what am i supposed to do with that material? It has a picture of a leaf and all sorts of settings..but I dont need that precise leaf in Sketchup. What I have in sketchup are 3d leaf surfaces that have a generic Skm material applied. And what i need is for those leafs to look better when rendered. So how do i easily borrow the settings from Indigo's "leaf" blend material and apply them to my skm?
What other high end renderers have drag+drop ways of making water? Unless you mean default or downloadable materials for pool water, which Indigo also has. Also, you don't need to use code for rendering pool water, it's just one way to make a bump shader. You can also: make a specular material, apply a water bump or normal map, enter a realistic scale - done.ak-sam wrote: Look through the Indigo Manual at the materials section and see just how complicated it is to create a simple box with water ripples on it. Every other render has a preset or 'drag+drop' way of making water, but with Indigo we have to through numerous detailed steps and even enter custom code??
If by "enhancement" "leaf preset" you mean that it should be possible to change them to a specific material type (while still keeping the individual textures I guess?), like double sided thin, then I agree that it could be a useful feature.ak-sam wrote: 2) We need the ability to apply effects to materials en masse. For example, I could quickly select all materials in my SU model tha relate to vegetation and apply an enhancement using the 'leaf' preset.
To me, that sort of seems like the difference in philosophy between Indigo and the more basic renderers for SketchUp - Indigo might primarily attract those who are prepared to spend more time on their materials and lighting to achieve much better results. Of course I agree that all workflow improvements to material creation in Sketchup + Indigo should be encouraged, as it's such a huge part of the daily work for a rendering artist.ak-sam wrote: 3d modellers who use indigo because it's fast and user-friendly are not wanting to spend many hours fine-tuning custom indigo materials for every object in their scenes. SketchUp scenes are probably the worst - with 100s of materials not uncommon and many of these coming via 3rd party sources..
Code: Select all
def eval() real :
fbm(
getTexCoords(0) * 10.0, # The multiplier here controls the frequency of the waves.
3 # The number of noise octaves. More octaves = smaller waves.
) *
0.01 # This is the wave height in metres
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