SkIndigo 0.6.1 Official Release
Posted: Sat Feb 24, 2007 6:56 pm
Greetings,
Thanks for your patience in waiting for the official release. You can grab it in the downloads section under 'Exporters for 3D Apps' along with a sample Sketchup scene to mess around with:
Changes since the Beta release:
Fixed: [,,,,] characters corrupting inifile.txt on some sytems
Changed: Auto-render now aborts if there are no lights in scene
Changed: Changed the way NK_Data (Complex IOR) materials are selected
Fixed: imported 3DS materials automatically being assigned Specular material type
Fixed: applied reverse gamma correction exponent of 2.3 to diffuse color of materials
Changed: Sketchup camera aspect ratio will change based on width and height of render.
Changed: Focal Length in Set Focus Tool changed to Focus Distance
Added: Monochrome Render Modes
Added: Dull plastic, shiny plastic, leather, car paint, complex IOR presets
Changed: Specular Materials can now be transparent or non-transparent depending on the opacity setting
Changed: Negative bump values are now allowed
Changed: Changed default fresnel to 1.0
Enjoy!
Whaat
Thanks for your patience in waiting for the official release. You can grab it in the downloads section under 'Exporters for 3D Apps' along with a sample Sketchup scene to mess around with:
Changes since the Beta release:
Fixed: [,,,,] characters corrupting inifile.txt on some sytems
Changed: Auto-render now aborts if there are no lights in scene
Changed: Changed the way NK_Data (Complex IOR) materials are selected
Fixed: imported 3DS materials automatically being assigned Specular material type
Fixed: applied reverse gamma correction exponent of 2.3 to diffuse color of materials
Changed: Sketchup camera aspect ratio will change based on width and height of render.
Changed: Focal Length in Set Focus Tool changed to Focus Distance
Added: Monochrome Render Modes
Added: Dull plastic, shiny plastic, leather, car paint, complex IOR presets
Changed: Specular Materials can now be transparent or non-transparent depending on the opacity setting
Changed: Negative bump values are now allowed
Changed: Changed default fresnel to 1.0
Enjoy!
Whaat