Indigo Scene Exporting and Render Farm Help
Posted: Tue Aug 05, 2014 6:21 am
Okay so I have two real questions/problems I am running into:
First is there a way to export a series of files, a high quality animation, from SketchUp Indigo plugin in without it just creating a series of small cameras. The usual export, at least for us, is that it creates the reader file that orders everything, the material map folder, a small series of 5kb camera files, and a singular large mesh file. I am hoping instead for it to combine the meshes and the camera files into one solid file, instead of splitting them up. Is this possible to accomplish, other then by going into the Indigo Renderer itself and saving them that way?
This leads into my second question of I have been using, or attempting rather, to use Ranch Computing to little success. When I first packed up my files and sent them to them they couldn't read the individual camera files. So after attempting a large array of solutions dealing with just the camera files, none of which worked, I tried combining the meshes and cameras in the way mentioned above. This also didn't create an archive that could be read, so I am wondering do people have experience with this? Is there a better renderer farm that I should be using? Any ideas on how to go about fixing this, either on the SketchUp side or the Rendering Farm side?
Thank you for you help!
First is there a way to export a series of files, a high quality animation, from SketchUp Indigo plugin in without it just creating a series of small cameras. The usual export, at least for us, is that it creates the reader file that orders everything, the material map folder, a small series of 5kb camera files, and a singular large mesh file. I am hoping instead for it to combine the meshes and the camera files into one solid file, instead of splitting them up. Is this possible to accomplish, other then by going into the Indigo Renderer itself and saving them that way?
This leads into my second question of I have been using, or attempting rather, to use Ranch Computing to little success. When I first packed up my files and sent them to them they couldn't read the individual camera files. So after attempting a large array of solutions dealing with just the camera files, none of which worked, I tried combining the meshes and cameras in the way mentioned above. This also didn't create an archive that could be read, so I am wondering do people have experience with this? Is there a better renderer farm that I should be using? Any ideas on how to go about fixing this, either on the SketchUp side or the Rendering Farm side?
Thank you for you help!