Help With Rendering Basic Knowledge
Posted: Wed May 07, 2014 6:22 am
Hello everyone! My name is Jeff.
So this is my first time posting on the forum.
I have been looking into Indigo for some time now and have decided to purchase it for commercial use, providing renderings for homebuilders / individuals.
My intent is to hear some feedback/advice of my set up, things I may be doing wrong or things that I need to learn or try, thanks in advance. ( I will be diving into the manual and all available posts to find additional info as well.)
My Main Concerns Are:
-Typical Rendering Time (What should I be shooting for given my hardware)
-Complex Geometry Bogging Sketch Up Down
-Viability of producing Animations (given my type of scenes and hardware)
Hardware
I purchased a new computer thinking that it would have enough horse power to be able to speed up the rendering process substantially, but I've had what i would think are pretty mediocre results.
This is the computer I purchased:
2014 Mac Pro
3.7 GHz Quad-Core Intel Xeon E5
12 GB 1867 MHz DDR3
Dual AMD FirePro D300 2048 MB (1.Core Clock 850 MHz 2. Core Clock 150 MHz)
Open CL 1.2
OSX 10.9.2
Test Scene Results for Caterpillar
3min
Samples per pixel: 174.49, 677k sample/s (CPU Only) (Bi directional Path Tracing)
Samples per pixel: 208.85, 695k sample/s (CPU Only) (Path Tracing)
Samples per pixel: 345.38, 1340k sample/s (GPU Acc) (Path Tracing)
Test Scene Results for Erotica
3min
Samples per pixel: 471.06, 1729k sample/s (CPU Only) (Bi directional Path Tracing)
Samples per pixel: 900.22, 3309k sample/s (GPU Acc) (Path Tracing)
Software
Indigo Renderer V3.6
SkIndigo Version V3.6.25.5
Sketchup 2014
Results Thus Far
I have created a test scene of a small condominium suite with what i would consider a medium level of detailing and I have been sensing that it is a bit much for sketch up to handle at times, specially when returning to sketch up after exporting a render, it takes about a minute for it to work again.
I am using some components from the SketchUp Warehouse, some of which seem to be a large factor in the lag, is it possible to simplify a component or optimize anything to help this?
Please see attached for "AP-Unit-1.jpg" for an idea of the scene
Please see attached for "Render Test 01_18hrs.jpg for a scene that has been rendering for a solid 18hrs.
One of my issues is that this scene has been rendering for 18 hrs and says the next update is due in 8hrs and has not looked very different than after about 5 mins of rendering time.
In my current understanding of the software this seems a bit extreme to have a scene render that long and still be so grainy, and as stated above, I have the GPU acceleration turned on.
* I just re-rendered the scene and this is the results after 3 min *
Samples per pixel: 24.37, 235k sample/s (CPU Only) (Bi directional Path Tracing)
Samples per pixel: 54.81, 553k sample/s (GPU Acc) (Path Tracing)
Scene Info:
Dynamic Objects: 271
Triangles: 135574
Unique Triangles: 98046
What type of render times should I be looking for with such a scene and given my hardware?
Are there other people using the new mac pros with same specs? and what are your results?
I did read this post:
http://www.indigorenderer.com/forum/vie ... 9&start=15
Thanks again for your help in advance!
So this is my first time posting on the forum.
I have been looking into Indigo for some time now and have decided to purchase it for commercial use, providing renderings for homebuilders / individuals.
My intent is to hear some feedback/advice of my set up, things I may be doing wrong or things that I need to learn or try, thanks in advance. ( I will be diving into the manual and all available posts to find additional info as well.)
My Main Concerns Are:
-Typical Rendering Time (What should I be shooting for given my hardware)
-Complex Geometry Bogging Sketch Up Down
-Viability of producing Animations (given my type of scenes and hardware)
Hardware
I purchased a new computer thinking that it would have enough horse power to be able to speed up the rendering process substantially, but I've had what i would think are pretty mediocre results.
This is the computer I purchased:
2014 Mac Pro
3.7 GHz Quad-Core Intel Xeon E5
12 GB 1867 MHz DDR3
Dual AMD FirePro D300 2048 MB (1.Core Clock 850 MHz 2. Core Clock 150 MHz)
Open CL 1.2
OSX 10.9.2
Test Scene Results for Caterpillar
3min
Samples per pixel: 174.49, 677k sample/s (CPU Only) (Bi directional Path Tracing)
Samples per pixel: 208.85, 695k sample/s (CPU Only) (Path Tracing)
Samples per pixel: 345.38, 1340k sample/s (GPU Acc) (Path Tracing)
Test Scene Results for Erotica
3min
Samples per pixel: 471.06, 1729k sample/s (CPU Only) (Bi directional Path Tracing)
Samples per pixel: 900.22, 3309k sample/s (GPU Acc) (Path Tracing)
Software
Indigo Renderer V3.6
SkIndigo Version V3.6.25.5
Sketchup 2014
Results Thus Far
I have created a test scene of a small condominium suite with what i would consider a medium level of detailing and I have been sensing that it is a bit much for sketch up to handle at times, specially when returning to sketch up after exporting a render, it takes about a minute for it to work again.
I am using some components from the SketchUp Warehouse, some of which seem to be a large factor in the lag, is it possible to simplify a component or optimize anything to help this?
Please see attached for "AP-Unit-1.jpg" for an idea of the scene
Please see attached for "Render Test 01_18hrs.jpg for a scene that has been rendering for a solid 18hrs.
One of my issues is that this scene has been rendering for 18 hrs and says the next update is due in 8hrs and has not looked very different than after about 5 mins of rendering time.
In my current understanding of the software this seems a bit extreme to have a scene render that long and still be so grainy, and as stated above, I have the GPU acceleration turned on.
* I just re-rendered the scene and this is the results after 3 min *
Samples per pixel: 24.37, 235k sample/s (CPU Only) (Bi directional Path Tracing)
Samples per pixel: 54.81, 553k sample/s (GPU Acc) (Path Tracing)
Scene Info:
Dynamic Objects: 271
Triangles: 135574
Unique Triangles: 98046
What type of render times should I be looking for with such a scene and given my hardware?
Are there other people using the new mac pros with same specs? and what are your results?
I did read this post:
http://www.indigorenderer.com/forum/vie ... 9&start=15
Thanks again for your help in advance!