Interior and light
Posted: Mon Oct 15, 2012 2:49 am
Hi everybody. I am using Sketchup and Indigo for a year, but these past months when the summer began, I wanted to learn as much as I can to do the best renders whit Indigo. This is my first post on the forum. First I have render only exteriors, and in the last month I have tried some interior renders. After doing both, my opinion is that easier to do realistic interior, and it is much harder to do photorealistic exterior. The light is the basic problem especially in the exteriors when you do not have many support like in interiors when you can put plane emitters. I am attaching my interior renders.
File 4 planes- with four plane emitters inside the room. (SSF1, BioDirect with MLT, 4000x2000, 9 hours, no windows)
File 4 planes higher - only higher resolution 8000x4000 and different camera.
Two noisy photos:
File Sun&Sky- different environment (no plane emitters-sun&sky light) and different time - 9 hours.
File 2 planes - different environment (two plane emitters outside the room, 20 cm away from the wall) and different time - 5 hours.
No windows or exit portals just openings.
I would like to see some comments, critics, and suggestions (tips&tricks) to overall improve my renders and to be better at lighting the scene.
Thanks in advance!
File 4 planes- with four plane emitters inside the room. (SSF1, BioDirect with MLT, 4000x2000, 9 hours, no windows)
File 4 planes higher - only higher resolution 8000x4000 and different camera.
Two noisy photos:
File Sun&Sky- different environment (no plane emitters-sun&sky light) and different time - 9 hours.
File 2 planes - different environment (two plane emitters outside the room, 20 cm away from the wall) and different time - 5 hours.
No windows or exit portals just openings.
I would like to see some comments, critics, and suggestions (tips&tricks) to overall improve my renders and to be better at lighting the scene.
Thanks in advance!