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SkIndigo 2.4.8
Posted: Fri Aug 13, 2010 5:23 pm
by Whaat
This is a release candidate for 2.4 stable. Please test and provide feedback especially for the new features.
You must have Indigo 2.4.8 or greater installed for it to work.
#Version 2.4.8
#Added: ability to save render settings to current scene
#Fixed: G spectrum negative values in spectrum picker
#Changed: using fastbox splat filter
#Changed: rounding of bump values to 5 decimal places
#Added: ability to download and load materials automatically from online material database.
#Fixed: spectrum picker spinner boxes now have different ranges of values depending on the parameter
Find out what's new in SkIndigo 2.4.X.
SkIndigo 2.4.8 Windows Installer
SkIndigo 2.4.8 Zip Archive (Mac)
Please spend some time testing the new feature to save render settings to your SketchUp scenes. This is a cool feature that can really enhance your workflow. Let me know what you think.
Also, let me know if automatic IGM loading from the material database works for you.
Enjoy!
Whaat
Re: SkIndigo 2.4.8
Posted: Fri Aug 13, 2010 7:23 pm
by ieatfish
Was the exporting of Indigo_Sphere not working an issue of the Skindigo plugin or the beta Indigo binary? I can't remember...
Re: SkIndigo 2.4.8
Posted: Fri Aug 13, 2010 8:37 pm
by mily
And the textured material preview works! ( indigo 2.4.8 )
thanks Whaat!
Re: SkIndigo 2.4.8
Posted: Sun Aug 15, 2010 12:46 pm
by Soup
If you could add to your post Whaat - Requires the newest version of Indigo also. The new Metatag is incompatible with older versions of Indigo.
Re: SkIndigo 2.4.8
Posted: Wed Aug 18, 2010 6:09 am
by Whaat
ieatfish wrote:Was the exporting of Indigo_Sphere not working an issue of the Skindigo plugin or the beta Indigo binary? I can't remember...
I haven't tested spheres for a while. If they are currently broken, I will fix for next release. Thanks.
Re: SkIndigo 2.4.8
Posted: Fri Aug 20, 2010 9:23 am
by djegoo
Thanks Whaat
Gonna test this new release soon.
keep it up all !
Re: SkIndigo 2.4.8
Posted: Tue Aug 24, 2010 10:12 pm
by Pibuz
Hi Whaat!
The "Apply to scene" feature really rocks! and no bugs so far. GREAT WORK!
I'm now encountering a small problem: not a bug, only something I'm not able to do..
I have a blend material (basically black and white), which mixes a plaster texture with a brick map. The aim is to create a plastered wall with some cracks which show the bricks underneath.
If I use the default SU uv mapping the brick map is really huge, and the bricks are way too big. I just want to resize the brick map so that the bricks will render smaller.
Say that the default plaster map size is ok, and that I correctly mapped the blend texture. What have I to do next? Sorry to bother Whaat...

Re: SkIndigo 2.4.8
Posted: Wed Aug 25, 2010 2:03 am
by Whaat
Maybe go through the SkIndgo textures tutorial again?
http://www.indigorenderer.com/dist/expo ... orials.zip
Re: SkIndigo 2.4.8
Posted: Wed Aug 25, 2010 2:07 am
by Pibuz
..already done, buts still I couldn't figure out the way...
...maybe I have to give it another try...
Re: SkIndigo 2.4.8
Posted: Wed Aug 25, 2010 6:14 am
by Whaat
Pibuz wrote:..already done, buts still I couldn't figure out the way...
...maybe I have to give it another try...
Care to post the scene?
Re: SkIndigo 2.4.8
Posted: Thu Aug 26, 2010 6:59 pm
by Pibuz
I have been able to solve my problem!!!
..complex YV mapping has never been my favourite thing..
Thank you Whaat!
Btw, in the previous case, if I had to scale the plaster map too, I would have to give the plaster albedo texture the UV 2, then position the map and save it, and that's all right? I can't assign another 1, otherwise it will take the bricks map UV mapping isn't it?
Re: SkIndigo 2.4.8
Posted: Fri Aug 27, 2010 9:39 pm
by Pibuz
Another request Whaat...
I know I am bothering like a mosquito, but I really need this..
I ask for a mat preview scene scaled in meters, so that the bump and displace results in the mat preview are similar to the ones I'll get in the render.. It could replace some other mat preview preset I think, since I guess anyone uses "custom" anymore, for example...
Re: SkIndigo 2.4.8
Posted: Sat Aug 28, 2010 6:27 am
by Whaat
Pibuz wrote:Another request Whaat...
I know I am bothering like a mosquito, but I really need this..
I ask for a mat preview scene scaled in meters, so that the bump and displace results in the mat preview are similar to the ones I'll get in the render.. It could replace some other mat preview preset I think, since I guess anyone uses "custom" anymore, for example...
I could probably add this in the future. How big should the preview model be? 1 meter diameter?
When I want displacement previews, I usually just select the face of the material and then render selection only. Then, you know for sure what the end result will look like.
Re: SkIndigo 2.4.8
Posted: Sat Aug 28, 2010 7:44 pm
by Pibuz
One meter should be fine. After all, you just have to scale the model and make a different texture for the background. It should not be a long work.. Hope I don't load you too much..
At the moment, to test displ and bump I do the same thing, but I realized I was not using the mat preview anymore, and that is a pity to me!

Re: SkIndigo 2.4.8
Posted: Fri Sep 10, 2010 5:46 pm
by Whaat
ieatfish wrote:Was the exporting of Indigo_Sphere not working an issue of the Skindigo plugin or the beta Indigo binary? I can't remember...
Spheres work fine for me. Create a component and name the definition 'IndigoSphere'.