May 2017 Competition
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- Posts: 4
- Joined: Thu May 25, 2017 1:16 am
Re: May 2017 Competition
Hey guys,
I do archviz for an architecture firm located in New York and I decided I would submit one of my most recent works into the competition. Hope you guys enjoy :)
I do archviz for an architecture firm located in New York and I decided I would submit one of my most recent works into the competition. Hope you guys enjoy :)
- JH-CAD-Architekt
- Posts: 23
- Joined: Fri Oct 15, 2010 11:12 pm
- Location: Swiss
- Contact:
Re: May 2017 Competition
Hi,
I'd like to send also an Architecture Szene: A public pool renerervation in Swiss. The renovation was mostly in the Entry, thats why the visualisations ar all in this aerea...
Hope you like it,
Kind regards,
Johannes
I'd like to send also an Architecture Szene: A public pool renerervation in Swiss. The renovation was mostly in the Entry, thats why the visualisations ar all in this aerea...
Hope you like it,
Kind regards,
Johannes
- JH-CAD-Architekt
- Posts: 23
- Joined: Fri Oct 15, 2010 11:12 pm
- Location: Swiss
- Contact:
Re: May 2017 Competition
Hi,
We'd also like to go in competition with this project:
Also a renovation of a public pool in Swiss.
We'd also like to go in competition with this project:
Also a renovation of a public pool in Swiss.
- JH-CAD-Architekt
- Posts: 23
- Joined: Fri Oct 15, 2010 11:12 pm
- Location: Swiss
- Contact:
Re: May 2017 Competition
And the last good project, we made last year for competition:
Its a public school bath in Swiss. Also renervation...
Its a public school bath in Swiss. Also renervation...
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: May 2017 Competition
What are the file sizes for these? :)
- Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
- Contact:
Re: May 2017 Competition
Scene Name : Micro
Scene Size : 91KB (with edit) > 92KB
Render Mode : OpenCL
#WIP
Scene Size : 91KB (with edit) > 92KB
Render Mode : OpenCL
#WIP
Re: May 2017 Competition
Hello! Here are my final entries, have a look!
-Zotya
- A crane. Features used:
- GPU rendering
- Light Layers (to quickly turn day into night and turn on the lights)
- Procedural materials (to keep the pigs file size under 5mb)
- Clamping (no fireflies)
- An abstract piece. Features used:
- GPU rendering
- Procedural material
- DOF (custom generated Aperture shape)
-Zotya
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
Re: May 2017 Competition
Hi guys,
nice scenes, but please remember that the size of the scene (that means the scene when packed to a PIGS file) should be around 5MB or less!
nice scenes, but please remember that the size of the scene (that means the scene when packed to a PIGS file) should be around 5MB or less!
Re: May 2017 Competition
You know this scene, but I give it a try :)
Name: BLACKWHITE
.pigs filesize: 3.5mb
Rendertime: 35sec. GTX1080
Name: BLACKWHITE
.pigs filesize: 3.5mb
Rendertime: 35sec. GTX1080
Last edited by kscore on Fri Jun 02, 2017 1:25 am, edited 1 time in total.
Re: May 2017 Competition
Hello,
Here are my entries. These are from CAD models I created. I'm more "CAD" than "rendering".
1/87 scale bridge
What is that ?!?
Here are my entries. These are from CAD models I created. I'm more "CAD" than "rendering".
1/87 scale bridge
What is that ?!?
Re: May 2017 Competition
....Yeah , well....It seems i am out , am i ? ( hope i don't : ) ) However, to be honest ,i don't find so much sense by having 5 mb pings when the point of this competition ( i guess ) it is to prove how fast and powerfull this new indigo can be...I mean , who cares about rendering veeeeery small scenes in a few seconds when most of us needs to render complex and impressive scenes all the time ? Now i've found that indigo is capable of render complex scenes in a couple minutes, scenes that before took hours....... Just a thought ... :)OnoSendai wrote:Hi guys,
nice scenes, but please remember that the size of the scene (that means the scene when packed to a PIGS file) should be around 5MB or less!
I still hope being considered for the competition due that the "heavy" scenes are only because the hdri lighting and the material maps, not poly count ;) .
Cheers
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: May 2017 Competition
The reason is that the scenes from the winners are going to be included with every Indigo release. You can't add 40 - 50 MB per example scene to a 75 MB application like Indigo.Lal-O wrote:....Yeah , well....It seems i am out , am i ? ( hope i don't : ) ) However, to be honest ,i don't find so much sense by having 5 mb pings when the point of this competition ( i guess ) it is to prove how fast and powerfull this new indigo can be...I mean , who cares about rendering veeeeery small scenes in a few seconds when most of us needs to render complex and impressive scenes all the time ? Now i've found that indigo is capable of render complex scenes in a couple minutes, scenes that before took hours....... Just a thought ... :)OnoSendai wrote:Hi guys,
nice scenes, but please remember that the size of the scene (that means the scene when packed to a PIGS file) should be around 5MB or less!
I still hope being considered for the competition due that the "heavy" scenes are only because the hdri lighting and the material maps, not poly count ;) .
Cheers
If your scenes are heavy due to HDRI's and textures, it should hopefully be a simple task to use jpeg compression etc to deal with it. Try resizing your HDRI to 1500 px width or so, and export in the more efficient .exr format. Nice scenes by the way! :)
Re: May 2017 Competition
Oooooooohh, i see...now everything makes sense. I apologize for my misunderstanding.Oscar J wrote:
The reason is that the scenes from the winners are going to be included with every Indigo release. You can't add 40 - 50 MB per example scene to a 75 MB application like Indigo.
If your scenes are heavy due to HDRI's and textures, it should hopefully be a simple task to use jpeg compression etc to deal with it. Try resizing your HDRI to 1500 px width or so, and export in the more efficient .exr format. Nice scenes by the way! :)
Thanks for the reply. Oscar J.
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