Also no assets that are copyrighted by a a third party. So you have to take care about models & textures!Lal-O wrote:Oooooooohh, i see...now everything makes sense. I apologize for my misunderstanding.
May 2017 Competition
Re: May 2017 Competition
Re: May 2017 Competition
Entering with Heavy Weather (is the title of an old music album too).
158 Kb.
20 min. render.
Indigo´s output Ektachrome 400 XCD.
Rendered in V3.8, with some problems to acquire the same result in v4.0 ...
This circumstance...
In a while I post the results of V4.0
Contains the CTZn´s code for clouds.
158 Kb.
20 min. render.
Indigo´s output Ektachrome 400 XCD.
Rendered in V3.8, with some problems to acquire the same result in v4.0 ...
This circumstance...
In a while I post the results of V4.0
Contains the CTZn´s code for clouds.
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- Posts: 94
- Joined: Fri Nov 15, 2013 5:16 pm
- Location: Los Angeles, CA
- Contact:
Re: May 2017 Competition
Just a tip on HDRI's. I keep them at 32bit exr but scale the resolution down to something like 192*128 for example. Keep in mind that the sources for the HDRI's I shoot myself so I know they have all the range which is why I keep color depth over resolution. I usually shoot with 5-7 stops or more if necessary.
Re: May 2017 Competition
That's probably because of the silent change made to result of Indigo's camera tonemappingyonosoy wrote:Rendered in V3.8, with some problems to acquire the same result in v4.0 ...

Re: May 2017 Competition
I´m refering more to the change in the FBM noise section, but you are all right with the tonemapping too.
v4.0.50, because in the last one the obstacle map is broken (so 0,7 MP).
Indigo´s output, with color curves correction.
Pigs size 112 Kb. Update (same picture except the obstacle map) v4.054, so 1 MP.
Pigs file 7.31 KB (the minime).
Super sample 1. Update (spherical cam).
v4.0.50, because in the last one the obstacle map is broken (so 0,7 MP).
Indigo´s output, with color curves correction.
Pigs size 112 Kb. Update (same picture except the obstacle map) v4.054, so 1 MP.
Pigs file 7.31 KB (the minime).
Super sample 1. Update (spherical cam).
Last edited by yonosoy on Sun Jun 11, 2017 8:41 am, edited 3 times in total.
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: May 2017 Competition
Hi!
Here's my contribution to the competition.
Pigs. file size: 2.71 MB
Regards,
Aleksander
Here's my contribution to the competition.
Pigs. file size: 2.71 MB
Regards,
Aleksander
- Polinalkrimizei
- Posts: 648
- Joined: Sat May 02, 2009 6:59 am
Re: May 2017 Competition
Hi guys, this is a quick and dirty entry - just a simple product pic with procedural textures from the database to save some space. Not at all top notch, but perhaps worth a cup ;-)
File size is 440KB.
Looks much better though with Bub's Old White Wall and Oscar's floor, but then it is around 140 MB :-(
EDIT: Render time on a GTX 1060 is about 5 mins, maybe less. Includes light layers (now a little tweaked), HDRI lighting, mesh emitters, and procedural materials that I didn't do myself!
File size is 440KB.
Looks much better though with Bub's Old White Wall and Oscar's floor, but then it is around 140 MB :-(
EDIT: Render time on a GTX 1060 is about 5 mins, maybe less. Includes light layers (now a little tweaked), HDRI lighting, mesh emitters, and procedural materials that I didn't do myself!
Last edited by Polinalkrimizei on Thu Jun 01, 2017 6:23 am, edited 1 time in total.
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
Re: May 2017 Competition
hi everybody,
a new entry :
OpenCL rendering
pigs file size : 4.94 mb
original model : I did it in Blender3D some years ago, it's inspired by Lambo rambo (model Cheetah) by Lamborghini : LM002
update 31 may - Wellington time : 23h19
update 02
toy lambo in openCL
My ultimate update with scatter function and some corrections !
the super ultimate update with optimizations (instance for wheel), radiocommander changed, ISL fantastic Galinette shader in action : Lambo_glassBead - 4mb pigs
half of the car is instance, simplified subdivisions, simplified shader's car, ameliorated motion blur's effect
06/06 --> HDR changed, cable winch added, smallest file size
11/06 -->complete retopology of the car with compatibility with Indigo's subdivision by 3 or 4, more instances objects, ultra compact 1.4 Mo file pigs
11/06-->Blue paint version, 32 millions of triangles in 1,4 Mo ! and more ... in largeCamera
21/06 --> the front of the vehicle completely remodeled, all ISL removed : twice as fast to calculate
a new entry :
OpenCL rendering
pigs file size : 4.94 mb
original model : I did it in Blender3D some years ago, it's inspired by Lambo rambo (model Cheetah) by Lamborghini : LM002
update 31 may - Wellington time : 23h19
update 02
toy lambo in openCL
My ultimate update with scatter function and some corrections !
the super ultimate update with optimizations (instance for wheel), radiocommander changed, ISL fantastic Galinette shader in action : Lambo_glassBead - 4mb pigs
half of the car is instance, simplified subdivisions, simplified shader's car, ameliorated motion blur's effect
06/06 --> HDR changed, cable winch added, smallest file size
11/06 -->complete retopology of the car with compatibility with Indigo's subdivision by 3 or 4, more instances objects, ultra compact 1.4 Mo file pigs
11/06-->Blue paint version, 32 millions of triangles in 1,4 Mo ! and more ... in largeCamera
21/06 --> the front of the vehicle completely remodeled, all ISL removed : twice as fast to calculate
- Attachments
-
- lambo76_sansISL_sol3_rc1.pigs
- (1.36 MiB) Downloaded 510 times
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- lambo6-LamboRetop2Sn1dC0g3i3.pigs
- (1.38 MiB) Downloaded 340 times
-
- LamboRetop2Sn1dC0g2aPlaque_2m_logo-r2_sweet.pigs
- (1.34 MiB) Downloaded 332 times
-
- lambo_glassBead_cableWinch.pigs
- (2.54 MiB) Downloaded 298 times
-
- lambo_glassBead_flou_R.pigs
- (3.67 MiB) Downloaded 323 times
-
- lambo_glassBead_flou.pigs
- (4.04 MiB) Downloaded 323 times
-
- lambo_glassBead.pigs
- (3.9 MiB) Downloaded 345 times
-
- lambo_v4Billes.pigs
- (4.97 MiB) Downloaded 331 times
-
- lambo_v3c.pigs
- (4.89 MiB) Downloaded 337 times
-
- lambo5mb_v2b.pigs
- (5.03 MiB) Downloaded 355 times
Last edited by arc en ciel on Wed Jun 21, 2017 4:37 pm, edited 19 times in total.
Re: May 2017 Competition
This are my last attempts to get a decent entry to the contest :)
By the way....The sky layer and the satin glass ( that material that comes with Skindigo installer ) are not working when rendering with GPU ... Is that normal ? The satin glass turns dark and the Sky layer simply seems to be off ... ¬¬
By the way....The sky layer and the satin glass ( that material that comes with Skindigo installer ) are not working when rendering with GPU ... Is that normal ? The satin glass turns dark and the Sky layer simply seems to be off ... ¬¬
- Attachments
Last edited by Lal-O on Thu Jun 01, 2017 2:17 am, edited 1 time in total.
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: May 2017 Competition
This is an old scene I had started but never finished (original ambition was to place sculpture models from work, Whitaker Studio, in the inner ring, possibly animate, and render spherical/vr). To meet the no copyright I made a few geometric designs and placed them instead.
Tried to run gpu render but my work laptop's gpu, a k3000m & where my work license resides, apparently isn't supported for gpu rendering so this is a cpu + network render.
I believe concrete came from Indigo material database. The rest are heavily modified google searched images or from sketchup.
no post processing on any of the images
Would love a second license to have at home.
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- Posts: 56
- Joined: Fri Aug 12, 2011 12:48 am
Re: May 2017 Competition
Hi all
Here’s my entry for the contest. Inspiration was an old well known painting (at least in Denmark) called The Fisherman. The painting falls under the category trivial art - mass produced art. Supposedly the original painting was painted in 1920 by Harry Haerendel.
My humble interpretation are done in Indigo with GPU in 28 m, 37 s with 15412.87 samples per pixel.
Scene size is 4.05 MB
Cheers Nik
(do a google search on "fisker maleri" to see different versions of the painting)
Here’s my entry for the contest. Inspiration was an old well known painting (at least in Denmark) called The Fisherman. The painting falls under the category trivial art - mass produced art. Supposedly the original painting was painted in 1920 by Harry Haerendel.
My humble interpretation are done in Indigo with GPU in 28 m, 37 s with 15412.87 samples per pixel.
Scene size is 4.05 MB
Cheers Nik
(do a google search on "fisker maleri" to see different versions of the painting)
-
- Posts: 2
- Joined: Sun Apr 23, 2017 9:15 pm
Re: May 2017 Competition
Hello Ladies and gentleman!
Here's my humble mechanical heart for Indigo Render. Model, textures and HDRI by me.
I hope that using Indigo Logo isn't prohibited. ;)
Here's my humble mechanical heart for Indigo Render. Model, textures and HDRI by me.
I hope that using Indigo Logo isn't prohibited. ;)
Re: May 2017 Competition
My Submission :
I find few hours ( deadline in work
) and make this FastSSS Scene.
Scene size : =/- 4mb ( i don't know how
) base scene have 500mb
- Super Optimization
Compession level hard.
Render time = Bidirectional path tracing on 4CPU = 4/5 min
Blend layer shader:
Blend using mask + bump map on this mask
Paint - Oren-Nayar with Color map
Skin - FASTSSS
Maps - Color,roughness,fresnel scale, bump, displace
IOR 1.4
Absorption - In this scale 500
Scattering - 4000
HDR - 128 pix
Maps - 128x - 4k
3D model form 3d scanning
Color Texture - 3d form scanning
Mask, Bump, Roughness - Substance Painter
PostPro - Nuke = LUT/GLOW/GRADE - little post.
3 Scene for different angle of view.
Time
23:00 In Poland
Back to work
I find few hours ( deadline in work

Scene size : =/- 4mb ( i don't know how



Render time = Bidirectional path tracing on 4CPU = 4/5 min
Blend layer shader:
Blend using mask + bump map on this mask
Paint - Oren-Nayar with Color map
Skin - FASTSSS
Maps - Color,roughness,fresnel scale, bump, displace
IOR 1.4
Absorption - In this scale 500
Scattering - 4000
HDR - 128 pix
Maps - 128x - 4k
3D model form 3d scanning
Color Texture - 3d form scanning
Mask, Bump, Roughness - Substance Painter
PostPro - Nuke = LUT/GLOW/GRADE - little post.
3 Scene for different angle of view.
Time
23:00 In Poland
Back to work
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: May 2017 Competition
Since better, faster machines are on the horizon I wanted to go full bananas on a simple scene with most adored materials (shaders). But it's either Blender exporter or my lack of experience with it.
Is on display, or it should be :)
Volumetric (fog) and rays (had to limit it, because of the fireflies all over).
Motion Blur on mesh Emitter, precious Metal & dispersed Glass... ? Doesn't appear so?
Using light layers is working nice, tho am wondering if simple animation can be done & exported within Indigo, is there such a plan or How to do it in simple way?
Anyway... imagery done with Indigo is truly sexy...
Thanks all and best wishes to everyone participating.
:D
& Another, classical quickie :)
Is on display, or it should be :)
Volumetric (fog) and rays (had to limit it, because of the fireflies all over).
Motion Blur on mesh Emitter, precious Metal & dispersed Glass... ? Doesn't appear so?
Using light layers is working nice, tho am wondering if simple animation can be done & exported within Indigo, is there such a plan or How to do it in simple way?
Anyway... imagery done with Indigo is truly sexy...
Thanks all and best wishes to everyone participating.
:D
& Another, classical quickie :)
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