Re: August 2012 competition - final renders
Posted: Fri Sep 07, 2012 10:19 am
Here are my entry images.
The daylight render from inside the room was made using the Sun + Sky lighting, was rendered at 3840 x 2600 to ≈ 400 spp and resized. Contrast and brigtness slightly adjusted in PS + resizing. I also mixed two different exposures (the curtains tended to become a little blown out). It is supposed to be the main image, and was rendered for quite a while... but I figured I couldn't quite compete with some of the other contestant by doing light, shiny renderers only.
Thus I tried to do a late evening kind of lighting, with only a dark, subtle HDRI light shining through the thin curtains. I wasn't able to let it render for more than a few hours, so it's a bit grainy. However I'm pretty satisfied with the result. Only resizing was done afterwards with this render.
The other one was a result of trying out the new demolition tool in blender. I smashed the window, and put a burglar (well, hands and a sack) outside looking into the room. Resizing and contrast adjustments were done in PS. It's no masterpiece, but I thought an unusual angle was needed to compete with the other's great submissions.
Hope you will like it, and good luck to all of you! //Oscar Johansson
The daylight render from inside the room was made using the Sun + Sky lighting, was rendered at 3840 x 2600 to ≈ 400 spp and resized. Contrast and brigtness slightly adjusted in PS + resizing. I also mixed two different exposures (the curtains tended to become a little blown out). It is supposed to be the main image, and was rendered for quite a while... but I figured I couldn't quite compete with some of the other contestant by doing light, shiny renderers only.
Thus I tried to do a late evening kind of lighting, with only a dark, subtle HDRI light shining through the thin curtains. I wasn't able to let it render for more than a few hours, so it's a bit grainy. However I'm pretty satisfied with the result. Only resizing was done afterwards with this render.
The other one was a result of trying out the new demolition tool in blender. I smashed the window, and put a burglar (well, hands and a sack) outside looking into the room. Resizing and contrast adjustments were done in PS. It's no masterpiece, but I thought an unusual angle was needed to compete with the other's great submissions.
Hope you will like it, and good luck to all of you! //Oscar Johansson