Discussion forum for the bi-monthly Indigo Competition.
-
StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Post
by StompinTom » Wed Sep 01, 2010 3:10 pm
|MM| wrote:I know.
edit: That's the point.
Anticipating the next competition?

That could be a very diverse one...
-
StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Post
by StompinTom » Wed Sep 01, 2010 3:47 pm
Name: Spills
Indigo Version: 2.4.10
Rendertime: 54m 48s, Bidir + Mlt (i7 930 @ stock speed, how do you overclock?)
Software Used: Blender 2.5, Photoshop
This is a WIP that I plowed through today for a client. This particular shot/setup isn't part of the brief, but if work projects are not allowed, then that's OK, I'll pass up. I'm throwing it in here just for fun anyway.
Still grainy as hell because I just stopped it not even an hour in. Gonna fry up a slightly bigger version overnight tonight to bounce it off the client in the morning.
11:47PM, just in time!
-
Attachments
-

-

-
Hawkers
- Posts: 2
- Joined: Sun May 16, 2010 11:41 am
Post
by Hawkers » Wed Sep 01, 2010 3:52 pm
nice renders
-
Hawkers
- Posts: 2
- Joined: Sun May 16, 2010 11:41 am
Post
by Hawkers » Wed Sep 01, 2010 4:02 pm
Nickname: Hawkers
Version of Indigo used: v2.2.12
Rendering time / CPUs: 46 minutes, Core i7 920 2.66 GHz (stock speed)
List of tools used (and external artwork, with links): Cinema 4D + Bodypaint + Photoshop
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Wed Sep 01, 2010 5:44 pm
Hey StompinTom,
great renderings!
@all
The competition is still open for a few more hours (until the last timezone switched over ti the 1st of september), so you still have some hours left (about 6 i think, not sure) to render you entries for a bit longer

-
dakiru

- Posts: 747
- Joined: Mon Jun 22, 2009 6:51 am
Post
by dakiru » Wed Sep 01, 2010 7:49 pm
Nickname: dakiru
Version of Indigo used: 2.4.10 x64
Rendering time / CPUs: 4h 25m, Intel Core 2 Quad Q9550, 2.83GHz
List of tools used (and external artwork, with links): modeled in Blender 2.49b. Pixplant, Neat Image. No external models used.
-
Attachments
-

-
Soup
- Posts: 444
- Joined: Sat Jun 13, 2009 1:20 am
Post
by Soup » Thu Sep 02, 2010 9:23 am
Competition is now closed for entries and we'll be judging them over the next few days. We'll let you know the results soon!
-
Jeff
- Posts: 112
- Joined: Fri Aug 28, 2009 1:28 pm
Post
by Jeff » Thu Sep 02, 2010 4:07 pm
StompinTom wrote:
Wicked structure! I love it. The trees look amazing.
Thanks a lot Tom! Very nice entry you got there. Although the rendering time is not yet sufficient to produce those clear crisp images, your design already stands out.
Who is online
Users browsing this forum: No registered users and 2 guests