Help to define Texture coordinates
Posted: Mon Aug 25, 2008 8:00 pm
Hi All,
I'm writing an exporter for my CAD Application to Indigo Render.
Currently I'm only using B&W (more or less) diffure material but I want to use textures (see my test image and see original scene http://www.youtube.com/watch?v=p3EzCgTEwRU).
In my Application texture attributes (gain and offset) are related to materials and not to objects. Each object has its UV set but is the union of Material UV attributes + Object UV coords that defines the final mapping of a texture onto surfaces/objects.
Is there something similar into Indigo scene language ? Can I use the tag <u_scale> (or <v_scale>) inside the tag <albedo_texture>?
Regards
Delle
I'm writing an exporter for my CAD Application to Indigo Render.
Currently I'm only using B&W (more or less) diffure material but I want to use textures (see my test image and see original scene http://www.youtube.com/watch?v=p3EzCgTEwRU).
In my Application texture attributes (gain and offset) are related to materials and not to objects. Each object has its UV set but is the union of Material UV attributes + Object UV coords that defines the final mapping of a texture onto surfaces/objects.
Is there something similar into Indigo scene language ? Can I use the tag <u_scale> (or <v_scale>) inside the tag <albedo_texture>?
Regards
Delle