What about Rhino RendDevKit? It's buit special for integration between new renders & Rhino. Here is the link: http://en.wiki.mcneel.com/default.aspx/ ... Kit10.html
It could be "the Kick"..if it works (sorry I am not an developper..only user)
What is your opinion?
Thanks
Rhino RDK
Rhino Open-Nurbs & Indigo
Thanks for the replay, we shall wait a while. It's okay.
Some toughts:
Because Rhino licence for students is affrodable, it's logical to bind this NURBS tool with an free-to-use quality render like Indigo: so it can be used also by teachers & students with limited budget.
Unfortunately the only open-surce programm that can read&write open-nurbs (the rhino format) is AYAM ( http://ayam.sourceforge.net/ ) but AYAM is specialized in RIB export...
Another (for the future) possible way is to contact the develloper of MOI (http://moi3d.com/), a new affrodable open-nurbs based modeller...quite good for classrooms, but without render features.
Because NURBS are great modelling tools. Thanks!
Some toughts:
Because Rhino licence for students is affrodable, it's logical to bind this NURBS tool with an free-to-use quality render like Indigo: so it can be used also by teachers & students with limited budget.
Unfortunately the only open-surce programm that can read&write open-nurbs (the rhino format) is AYAM ( http://ayam.sourceforge.net/ ) but AYAM is specialized in RIB export...
Another (for the future) possible way is to contact the develloper of MOI (http://moi3d.com/), a new affrodable open-nurbs based modeller...quite good for classrooms, but without render features.
Because NURBS are great modelling tools. Thanks!
In any case..since Indigo doesn't support natively NURBS geometry u'll never have a render-time tessellation as happens today for MentalRay or RenderMan/other "geometry" rib-compliant.
That's for sure not a problem, but you (or the plug-in itself) should in any case take care about tassellating the geometry before feed it to the renderer.
Regards, Riccardo.
That's for sure not a problem, but you (or the plug-in itself) should in any case take care about tassellating the geometry before feed it to the renderer.
Regards, Riccardo.
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