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Manual Rendering with MSPaint!
Posted: Sun Mar 04, 2007 2:20 pm
by neepneep
I would like to share an image that I rendered by hand in MS Paint.
I do it by thinking of a scene in my head and then manually calculating the spectral paths in my head (with bi-dir) and then plotting the pixel by clicking a little dot in mspaint.
As you can see I am getting some weird caustics here and there and the noise is quite intolerable but I believe I just need to think harder and render it longer.
Posted: Sun Mar 04, 2007 2:25 pm
by StompinTom
sick! do you do SSS?
Posted: Sun Mar 04, 2007 2:42 pm
by neepneep
SSS?
this is a guy i rendered in about 5 mins with SSS enabled in my brain...
He is made up of not just 2 layers of skin like indigo...but 3 distinct layers

the dermis, the epidermis, and also subcutaneous tissue. I dont recall indigo ever having support for subcutaneous tissue?

Posted: Sun Mar 04, 2007 2:43 pm
by zsouthboy
I need to render a house next. Can you take a whack at it?
I'll give you the XML for your MSPaintigo format:
<xml>
<scene>
<object>
<house>
</object>
<background>
<sunsky>true</sunsky>
<sundir>0 1 0 1 1 0</sundir>
</background>
</scene>
</xml>
Posted: Sun Mar 04, 2007 3:00 pm
by neepneep
a house?
sure. no sweat. here....i have also added some quite realistic brick texture maps to the walls as well as red roofing tiles for you.
Posted: Sun Mar 04, 2007 7:56 pm
by Cire
Hey neepneep,
Those are some nice renders! With render times like that, MSPaintigo should put lengthy animations within reach of an unbiased engine for the first time.
BTW: I'm sure you must have beat Nick to it . . . but I didn't notice any demonstration of an atmospheric system in your house render! Where are the pretty volumetric clouds?
.
Posted: Sun Mar 04, 2007 8:08 pm
by OnoSendai
lol

Posted: Sun Mar 04, 2007 9:51 pm
by Kosmokrator
hahaha

great renders man!!!!

Posted: Mon Mar 05, 2007 4:49 am
by neepneep
Cire wrote:
BTW: I'm sure you must have beat Nick to it . . . but I didn't notice any demonstration of an atmospheric system in your house render! Where are the pretty volumetric clouds?
.
I was just working on my algorithms and i seem to have come up with a workable solution for volumetric clouds. here is a rendering i just did of a cat sitting outside which shows my new cloud system.
in the process i also stumbled upon methods to integrate ultra hyperrealistic fur which i cannot divulge too much info about since it is proprietary technology. I am open to licensing it out for a substantial fee however so if anyone is interested...

Posted: Mon Mar 05, 2007 4:59 am
by Kosmokrator
great...how many mut/sec?

Posted: Mon Mar 05, 2007 6:27 am
by Kram1032
If you improve your algos a bit, you may get realtime unbiased rendering, just like nature

Nature is the only one, whoe's better than you!
Go for the first place!
@radiance: May not be a bug, but attachments don't show up in the posts, after pressing "reply"
in the Topic review...
Posted: Mon Mar 05, 2007 6:40 am
by Kram1032
Can you also rerender my crystal?
*lol*
My computer was to slow...
<xml>
<scene>
<light>
colourful
</light>
<objects>
3 spotlamps, completely modelled
windowless room
crystal with lots of cbc
</objects>
</scene>
<mood>
</mood>
Posted: Mon Mar 05, 2007 8:44 am
by neepneep
Kosmokrator wrote:great...how many mut/sec?

i did about 1 mutation in about 400 seconds.
Kram1032 wrote:Can you also rerender my crystal?
*lol*
My computer was to slow...
<xml>
<scene>
<light>
colourful
</light>
<objects>
3 spotlamps, completely modelled
windowless room
crystal with lots of cbc
</objects>
</scene>
<mood>
</mood>
lets see...
well here is a quick one, i think i have my cauchy-b up a bit much...mmm

Posted: Tue Mar 06, 2007 2:38 am
by Kram1032
lol

Posted: Sat May 05, 2007 2:18 pm
by zamolet
can you do a render of a table near a window?
<xml>
<scene>
<light>
yellow
</light>
<objects>
1 sunlamp, 1 glass, 1 vase(green), 1 wooden table.
</objects>
</scene>