Announcements, information, requests and support regarding other exporters and general/new exporters
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Zom-B
- Posts: 4700
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by Zom-B » Fri Jul 04, 2014 4:28 am
StompinTom wrote:Are there any docs for the .igmesh format + any good libraries for writing XML files in C#?
You should find everything needed here:
http://www.indigorenderer.com/forum/vie ... =25&t=4867
No idea how "up 2 date" it is...
polygonmanufaktur.de
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StompinTom
- Posts: 1828
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by StompinTom » Fri Jul 04, 2014 4:37 am
Cheers. XML in C# is actually very easy, turns out. Will take a crack at it.
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Oscar J
- Posts: 2204
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- Location: Gothenburg, Sweden
- 3D Software: Blender
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by Oscar J » Fri Jul 04, 2014 9:09 am
Are plugins for Rhino for windows compatible with Rhino for mac as well?
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StompinTom
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by StompinTom » Mon Jul 14, 2014 4:50 pm
Oscar J wrote:Are plugins for Rhino for windows compatible with Rhino for mac as well?
No idea... Worth a try?
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StompinTom
- Posts: 1828
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by StompinTom » Mon Jul 14, 2014 4:55 pm
First results. Very rough exporting, works like an export script, except you press the render button. No materials or lighting control yet, but it looks like exporting geometry finally works.
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galinette
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by galinette » Mon Jul 14, 2014 7:59 pm
Oscar J wrote:Are plugins for Rhino for windows compatible with Rhino for mac as well?
Only if written in Python
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Oscar J
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- 3D Software: Blender
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by Oscar J » Mon Jul 14, 2014 9:35 pm
Are you writing in Python, Tom?
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StompinTom
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by StompinTom » Tue Jul 15, 2014 2:06 am
Oscar J wrote:Are you writing in Python, Tom?
Written in C# with the render plugin API... I think Python only works as a script? The idea was to eventually be able to use the Rhino frame buffer + material editor + render settings within Rhino, more integrated than just running a script. It spits out an .rhp and .dll file, I wonder if Rhino for Mac can use .rhp files to install plugins?
There is also a C++ API that I haven't gotten to, as well as the Indigo SDK... I'm still getting my head around everything so hopefully something can be figured out that works on Mac as well...
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Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
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by Oscar J » Tue Jul 15, 2014 8:37 am
I don't know anything about scripting but... from what I've understood, Rhino beta for Mac doesn't support 3rd party plugins, other than those written in python, which is a cross-platform language.
http://discourse.mcneel.com/t/mac-rhino-plugins/611/3
From what I've understood, the UI of Blender is written in Python, so it could be possible. I might be wrong though, and of course you have to do what you feel most comfortable with - it's great to see someone digging into this anyhow. Keep it up mate!
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sunlooksgreen
- Posts: 25
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by sunlooksgreen » Sun May 31, 2015 10:54 pm
Hello everyone,
Any news on the porting to rhino front? The upcomming gpu rendering mode had me excited again about a possible usage of indigo
Thanks in advance
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mpro31
- Posts: 40
- Joined: Fri Jan 05, 2018 9:44 pm
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by mpro31 » Fri Sep 11, 2020 2:39 am
Hello team,Just wondering why haven't you invested a bit on building a nice rhino plugin since Indigo is so into that market segment?
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