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MayaToIndigo Wishlist
Posted: Fri Feb 01, 2008 12:45 pm
by dougal2
C'mon then, lets hear the ideas that you want implemented in MtI.
Request anything at all.
Anything reasonably practical and worthwhile may get implemented, but no promises.
Posted: Fri Feb 01, 2008 8:14 pm
by vux
MTI is near completed
but some features will be good (as I see in Blendigo)
1) I think that will be ok whit all settings in one window (not special for adv. settings)
2) Preview of mats with selection differents models
to be continued...

Posted: Mon Feb 25, 2008 6:10 am
by Reaversword
It would be great Indigo could use the maya procedural textures. I have lots of days-maked textures that i don´t want rasterize for use it with indigo, and lost all its randomness and definition.
Posted: Mon Feb 25, 2008 11:04 am
by dougal2
I think the only way to get around that problem is to bake the textures to file.
Indigo doesn't support procedurals of any kind, and even if it will in the future they are unlikely to be the same functions or use the same parameters as Maya has.
MtI could be made to bake textures for you, however some problems have been discovered with baking 3d procedurals - there are artifacts related to the camera angle (CTZn and myself discussed this issue in a thread in this forum, i forget which one) - hence it was decided that it shouldn't be used by default as the user needs to be aware of these problems.
I'll think about how to incorporate texture baking into MtI in a useable way.
Posted: Mon Feb 25, 2008 2:22 pm
by Reaversword
Yep, may be with in some time... I don´t want bake it, but it don´t be the only thing I'll do against my will...
Posted: Mon Apr 14, 2008 3:51 am
by Sinister
I'd like to see minimize button on mti_main window

and some additional functions (maybe it already exist;)) like rendering nurbs and subdiv without preconvertation to polygons.
Posted: Mon Apr 14, 2008 5:09 am
by Phr0stByte
Sinister
Rendering NURBS is a limitation of Indigo, not the script, unfortunately...
Posted: Thu May 08, 2008 4:06 am
by CTZn
Hi everyone, I'm pleased to announce i'm back online !
vux wrote:MTI is near completed
but some features will be good (as I see in Blendigo)
1) I think that will be ok whit all settings in one window (not special for adv. settings)
I've been working on this the last days, and that's quite working. Now that I'm online I'll work on merging the "Indigo Properties" window with current version. It's still under devellopment but works already for:
- indigoCamera
- meshLights (full support for powerDrawn, efficacy, plus all peak values)
- lots of shaders
- Sun
...
It will just be an icon into the main window; meshlights and shaders export scripts where slightly modified. Expect a beta release under 7 days
Cheers !!!
PS: Credit to Matt B and Arbe OOG for the original idea (and script former structure)
Posted: Thu May 08, 2008 5:52 am
by arneoog
Welcome Back!! =D
heh.. thanks, I'll tell Matt he's credited
...Never forget the one who actually made the first original base code,
LaLiLuLeLo on the DigitalTutors forums! 8D
Yay ^___^
Posted: Thu May 08, 2008 6:05 am
by dougal2
Cool! I'll took through your new stuff this evening and merge it.
Posted: Thu May 08, 2008 7:50 am
by CTZn
Excellent, thank you !
I'll pursue develloping it when it's merged, unless you want to do so yourself. I'm standing by.
Posted: Thu May 08, 2008 8:19 am
by dougal2
It's all there ready to go.
Posted: Thu May 08, 2008 9:18 am
by CTZn
Ok... the client is still alive, just updated
thank you, 'later !!!
Mmm good start, i've send a ton of crap to the server... hopefully that's deleted now. My bad
Yep, a lot happened meanwhile...
Posted: Sat May 10, 2008 6:51 pm
by CTZn
I've started adapting the widget to indigoShader, but I'm no fast coder, no no no. That window in it's final version is supposed to give access to all objects Indigo references.
I'm still assuming it corresponds to one of vux wishes, and things as I see them are converging toward a quite simple interface. It was decided to rewrite MtI almost from scratch in order to do a simple exporter, obviously it's now a rather complex one. So go for a complex exporter and the simplest interface, that's what I say !
I don't see this as a competitor of indigoShader in no way, it just puts things into one small window. And at the contrary, I'm enthusiastic about not messing with Maya shaders at all (in a near future maybe) !
Expect a beta-testing release the next 72h. You'll then tell me if it improves the user experience or not.
Cheers !
Posted: Sat May 10, 2008 10:39 pm
by dougal2
I think it will most definitely help those who want to keep their objects attached to Maya shaders or to translate old scenes into being suitable for indigo.
However, if you know you're making a scene solely for indigo, then the indigoShader is probably a better option.