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mti rev 8 17 oct 2007
Posted: Thu Oct 18, 2007 1:52 am
by dougal2
this is the current exporter mti rev8 for maya 8.5 and indigo 09t6.
also compatible with maya 2008 and indigo 09t8.
please report bugs here.
(this thread exists mostly to test new SVN development and release processes)
Posted: Thu Oct 18, 2007 8:11 am
by CTZn
Hi Dougal,
You haven't written any readme, are there additions of yours or is that the same version I released yesterday with svn added ? Is the date of files reset due to svn ?
I'm going to get some infos about svn in order to use it in time.
Cheers
Posted: Thu Oct 18, 2007 8:37 am
by dougal2
i'm pretty sure that all the file times are preserved, however I have since edited (almost) every file in the SVN (currently rev 11).
I have also moved most of the .txt infos into a single readme.txt in the root and added a TODO.txt
https://svn.hamsterfight.co.uk/listing. ... h=%2F&sc=0
Am I right in thinking that either some scripts in their entirety are redundant, or at least large parts of them are?
Also, there seems to be major inconsistancies between the export's menu commands and the buttons.
I'm sure there's lots more still to report - i need to get using it for a bit.
The easiest way to get into SVN I think is to grab the TortioseSVN client for windows. (
http://tortoisesvn.net/downloads )
then, in explorer, create a new folder where you want to store the mti development files, right click and do a checkout of
https://svn.hamsterfight.co.uk/svn-mti
and hey presto! you'll have got a local copy of the current rev in just 2 clicks.
later you can save your changes ("commit") to the server by right clicking the folder and choosing Commit. (you'll need a username + password to do this).
I urge all current mti developers to PM me for passwords.
Posted: Thu Oct 18, 2007 9:02 am
by dougal2
ok, i got a meshlight to work as you described in the other thread.
you were right, this isn't a bug, but a consequence of a lack of decent documentation for the exporter.
are we restricted to using blackbody emitters in this manner?
is there or could we implement peak / RGB / uniform?
what about efficacy scaling?
Posted: Thu Oct 18, 2007 9:23 am
by CTZn
I'm absolutely sure that all files have
october 17 2007, 14:47 time stamp
Am I right in thinking that either some scripts in their entirety are redundant, or at least large parts of them are?
Can't answer this one.
Also, there seems to be major inconsistancies between the export's menu commands and the buttons.
I didn't notice that, I do really not use icones a lot...
I'm sure there's lots more still to report
Sure is
For meshlights, yes only blackbody is implemented for now, and that new way is the only way before editing the xml itself. Of course one can implement others descriptions !
Thanks for the lil intro to svn, describing the workflow a bit was very instructive on the ease of use of the final stuff. BTW I believe you should ask Ono for a svn, I mean I believe he
already set one up ! I'm referring to
this post.
Posted: Thu Oct 18, 2007 9:31 am
by dougal2
yeah i know there was an SVN at this domain, but I think it's broken.
(i once used it to help with Violet development).
if/when it works again perhaps we can migrate mti over to it, but for now I'm 100% sure that my server is working

Posted: Thu Oct 18, 2007 9:35 am
by CTZn
Right then. Can you send me a password by pm Dougal please ?
Posted: Thu Oct 18, 2007 9:45 am
by CTZn
A quick reply to a fast reply !
Thanks for the credentials, I like your choice

Having said that, don't expect me to connect very soon, I havent scripted since I uploaded 4 files...
Posted: Thu Oct 18, 2007 9:45 am
by dougal2
sent.
one thing i ask of people who commit changes is: make sure you submit a log message when you commit, so we know what you changed!
Posted: Fri Oct 19, 2007 11:29 am
by CTZn
I've seen you compiled a nex doc from the previous ones, I think there is new stuff in it, isnt it ? Triangulation, for instance... what's new ?
Posted: Tue Oct 23, 2007 6:49 am
by CTZn
Tortoise client up and running, will be of some use shortly
What are you on, devs ?
Cheers