The objects with aim constraint looks correct in Maya, but they face the wrong direction in Indigo.
Almost all my objects have their scale pivot shifted after export.
Is their any way to fix them or they are just bugs of MtI?
Problems with aim constraint and pivot
Re: Problems with aim constraint and pivot
MtI do not support constrains.
You can export fbx, check bake animation and re-import to maya again.
You will lose constrain information so do it after the animation is complete.
You can export fbx, check bake animation and re-import to maya again.
You will lose constrain information so do it after the animation is complete.
previously ior
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