Problems with aim constraint and pivot

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volumetrics
Posts: 1
Joined: Sun Apr 20, 2014 8:19 am

Problems with aim constraint and pivot

Post by volumetrics » Sun Apr 20, 2014 8:31 am

The objects with aim constraint looks correct in Maya, but they face the wrong direction in Indigo.
Almost all my objects have their scale pivot shifted after export.
Is their any way to fix them or they are just bugs of MtI?

zio
Posts: 33
Joined: Mon Feb 24, 2014 1:48 pm

Re: Problems with aim constraint and pivot

Post by zio » Thu May 01, 2014 7:30 am

MtI do not support constrains.

You can export fbx, check bake animation and re-import to maya again.
You will lose constrain information so do it after the animation is complete.
previously ior

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CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Problems with aim constraint and pivot

Post by CTZn » Sun May 04, 2014 2:06 am

bugs of mti. thanks for a workaround zio.
obsolete asset

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