mayaToIndigo alpha release

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haggi
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Joined: Fri Feb 28, 2014 6:21 am

mayaToIndigo alpha release

Post by haggi » Fri Feb 28, 2014 6:25 am

Hi,

I've written an plugin for maya which renders directly from maya. It is not an exporter but a integrated plugin. It is still in a very early stage and has nothing to do with the other maya to indigo scripted plugin which exports maya scenes as indigo files. It is a compiled plugin what means that it is less flexible but maybe a bit more efficient in some parts. If you want to try it you can download it here: http://openmaya.net/openmaya/mayatoindi ... _about.php

You can try it, but be warned, it is still an very early alpha version. I suppose it will crash quite often and a lot of features are still missing. For more informations, please have a look at the website. The plugin is available for for Maya2014 and Windows7 only.

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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Wed Mar 05, 2014 5:36 am

cool, I was waiting for this myself ^^ Keep it up !

Not sure about the naming though, people will bump into the scripted exporter when searching about yours, adding confusion/clutter :)
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haggi
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Joined: Fri Feb 28, 2014 6:21 am

Re: mayaToIndigo alpha release

Post by haggi » Wed Mar 05, 2014 11:23 pm

Yea, that's correct, but all my plugins are named this way as you can see here http://www.openmaya.net/, so I decided to leave the name as it is even if it is a bit confusing.

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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Thu Mar 06, 2014 5:17 am

No big deal, haggi. Thoughout the years I've been using the acronym MtI so that should not be too much of an issue.

Don't you let this baby down ! For now I will keep using my exporter, however I'm eager to be forced to a conversion as MayaToIndigo progresses !
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haggi
Posts: 14
Joined: Fri Feb 28, 2014 6:21 am

Re: mayaToIndigo alpha release

Post by haggi » Thu Mar 06, 2014 6:27 am

The plugin is still in quite early stages. But I hope I can implement interactive updates soon, so that we have an IPR feeling for Indigo in maya.

And I thought about a node editor setup for visual programming of ISL shaders. Should be possible even if it is a bit of work. Could be fun if I manage some day to combine that with interactive preview.

But first... I have to implement all the basics. It will take some time until I reach the quality of MtI.

haggi
Posts: 14
Joined: Fri Feb 28, 2014 6:21 am

Re: mayaToIndigo alpha release

Post by haggi » Fri Mar 14, 2014 11:25 pm

There is a new release of mayaToIndigo. It is still based on the 3.6 version of Indigo. It now supports:
- IES light profiles
- nk_data for phong shaders
- albedo/emission UI feedback
- tone mapping
- white_points
- camera aperture settings and exposure duration

As before, you can download here: http://www.openmaya.net/openmaya/mayato ... wnload.php

The manual is updated in some parts and I added some example maya files for some features. Would be nice to get any feedback if it works at all on other systems.

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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Wed May 07, 2014 2:28 am

hi
I just downloaded the archive and doc and will get back to you soon.
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haggi
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Re: mayaToIndigo alpha release

Post by haggi » Thu May 08, 2014 3:37 am

Cool! I have a version wich implements a first simple version of ISL. But I'd like to add some more features before I release the next version.

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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Fri May 09, 2014 6:05 am

the module was installed correctly i think (I set the paths from the system variables) but the plugin would'nt load with an error saying that the procedure couldn't be found.

how would i help with sorting the issue ?
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haggi
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Joined: Fri Feb 28, 2014 6:21 am

Re: mayaToIndigo alpha release

Post by haggi » Sun May 11, 2014 2:00 am

Can you tell me which variables you have set? And you use Maya2014 64bit?

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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Sun May 11, 2014 9:00 am

sorry, full reports are tedious over my phone. i've set the module path from the system variables. the plugin did show up but would not load. I am using maya 2013 64 wich might be the most pressing aspect of the issue.

Code: Select all

// Error: line 1: Unable to dynamically load : C:/Users/user/Documents/maya/mayaToIndigo/plug-ins/mayatoindigo.mll La procédure spécifiée est introuvable. // // Error: line 1: La procédure spécifiée est introuvable. // // Error: line 1: La procédure spécifiée est introuvable. (mayatoindigo) //
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haggi
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Re: mayaToIndigo alpha release

Post by haggi » Mon May 12, 2014 8:49 pm

Oh, indeed. I completly forgot to mention in the manual or on the website that the plugin is for maya2014 64bit at the moment. Sorry, I'll fix this with the next release.

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CTZn
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Location: Paris, France

Re: mayaToIndigo alpha release

Post by CTZn » Tue May 13, 2014 9:58 pm

ok no worries, we'get this around soon !
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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Wed Oct 14, 2015 7:40 am

Hi haggi, I got the plugin running under the same installation setup than before with version 2016 but halted the experience upon error:

Code: Select all

# mtIndigoLogger : IndigoEnvironmentCreateTab() # 
# mtIndigoLogger : IndigoTranslatorCreateTab() # 
polyCylinder -r 1 -h 2 -sx 20 -sy 1 -sz 1 -ax 0 1 0 -rcp 0 -cuv 3 -ch 1;
// Result: pCylinder1 polyCylinder1 // 
# mtIndigoLogger : aeTemplateCallback: pCylinderShape1 # 
# ui : AEIndigoNodeTemplate # 
filterString shader/surface shader/volume postCommand assignCreatedShader %type \"\" %node \"polyCylinder1 pCylinder1\"
# renderLogger : Treelister cmd addToRenderNodeTreeLister( "assignNewMaterialWindow|assignWindowForm|nodeTreeLister1", "assignCreatedShader %type \"\" %node \"polyCylinder1 pCylinder1\"", "Indigo/Materials", "indigo/material", "-asShader", ""); # 
# Error: line 1: AttributeError: file <maya console> line 1: 'IndigoRenderer' object has no attribute 'createRenderNode' # 
Results that I was not able to assign nor create any mti related shading node.

I peaked at github and saw that you did modifications a couple months ago, does it sum up to an update ? Hoping that you are doing well.
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haggi
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Re: mayaToIndigo alpha release

Post by haggi » Wed Oct 28, 2015 12:11 am

Oh, yes indeed. The createRender node script is needed. Sorry, I'll try to update the archive as soon as possible.

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