hi to all
hi to all
hi i'm new here i want to say hello to everybody
i have install indigo for maya end the exporter the stabel one's but most every time i try to render somthing more complex i get fatal error from indigo
my computer specs are
CPU Q6600 2.4ghz
6 gb of ram A DATA DDR2 800
Nvidia 8600 GTS 256
OS win xp 64
maya 2008 ext 2 x 64
indigo X64
i have install indigo for maya end the exporter the stabel one's but most every time i try to render somthing more complex i get fatal error from indigo
my computer specs are
CPU Q6600 2.4ghz
6 gb of ram A DATA DDR2 800
Nvidia 8600 GTS 256
OS win xp 64
maya 2008 ext 2 x 64
indigo X64
Hello architectu and welcome !
The first thing to do when you have an error is to report the last lines of the file log.txt. This file is in the Indigo renderer folder.
Now if you are experiencing problems specific to 64bit version of OS or Indigo (I don't know them if any) I may not identify them...
The fatal error message is important too, it says what the problem is.
At this moment I can't tell more, until you provide error messages from Indigo (error window or log file). The causes for fatal errors are all known, but unfortunately there is not just one. Most of the time they are simple rules to follow: don't try to render a scene without lights, all object must have UVs... the two I remember now. What did you mean by "more complex" ?
Thanks for coming
The first thing to do when you have an error is to report the last lines of the file log.txt. This file is in the Indigo renderer folder.
Now if you are experiencing problems specific to 64bit version of OS or Indigo (I don't know them if any) I may not identify them...
The fatal error message is important too, it says what the problem is.
At this moment I can't tell more, until you provide error messages from Indigo (error window or log file). The causes for fatal errors are all known, but unfortunately there is not just one. Most of the time they are simple rules to follow: don't try to render a scene without lights, all object must have UVs... the two I remember now. What did you mean by "more complex" ?
Thanks for coming
Analysing the situation further, manual deletion could be necessary (supress the whole folder, it can become huge). The strange thing is that previous meshes in scene do use the same material, really weird.thanks for reporting arhitectu. I think the "Append" checkbox is on in the main MtI window. It must be turned off every time you change a material assignement, because material assignements are stored in obj files. You can also leave the checkbox on but manually delete the obj file, it will be rewritten with new mat assignement.
The cause may be different, hopefully that was it.
What versions you use for MtI and Indigo ?
obsolete asset
Ok, the error occurs here every time a mesh is connected to more than one shading group.
For now you must disconnect manually the mesh from extra shading groups, from multilister or hypershade. I have modified some bits of MtI locally so it does not behave like your version, sadly it's not better either.
I'm investigating on this issue, hoping to come with a fix soon.
For now you must disconnect manually the mesh from extra shading groups, from multilister or hypershade. I have modified some bits of MtI locally so it does not behave like your version, sadly it's not better either.
I'm investigating on this issue, hoping to come with a fix soon.
obsolete asset
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