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Cindigo 2.2 Stable RC2
Posted: Thu Dec 10, 2009 1:50 pm
by fused
Cindigo 2.2 Stable RC2
for Indigo 2.2.9
No installers yet, but soon
Cindigo 2.2 Stable RC2 R10 - PC
Download:
Archive
~3.6 MB, x86 and x64
Cindigo 2.2 Stable RC2 R11 - PC
Download:
Archive
~3.6 MB, x86 and x64
Cindigo 2.2 Stable RC2 R11.5 - PC
Download:
Archive
~3.6 MB, x86 and x64
Cindigo 2.2 Stable RC2 R10.5 - Mac
Download:
Archive
~3.2 MB, x86 only
Cindigo 2.2 Stable RC2 R11 - Mac
Download:
Archive
~3.6 MB, x86 and x64
Cindigo 2.2 Stable RC2 R11.5 - Mac
Download:
Archive
~3.6 MB, x86 and x64
Make sure you have the newest version of quicktime installed! (yes, its still needed for previews

)
The new Cindigo Manual will be there soon!
The Cindigo Blog
changelog wrote:Cindigo 2.2.9 (2.2 Stable RC2)
---------------------
* fixed ISL noise UI
* added Absorprion Layer to material import
Cindigo 2.2.9 (2.2 Stable RC)
---------------------
* added ISL Noise and ISL Blend shader nodes
* added gradient ISL shader (U, V and circular)
* added IES profile option to the emissio channel in the Indigo Material
* changed "Albedo" to "Color"
Please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.
Re: Cindigo 2.2 Stable RC2
Posted: Thu Dec 10, 2009 1:51 pm
by fused
ISL shader testscenes:
http://www.indigorenderer.com/forum/dow ... hp?id=9645
upload of the builds not finished yet, should be done in ~10 minutes.
Re: Cindigo 2.2 Stable RC2
Posted: Thu Dec 10, 2009 8:04 pm
by Phoenix
Great, thanks Fused!

Re: Cindigo 2.2 Stable RC2
Posted: Fri Dec 11, 2009 1:33 am
by juan_irender
Many thanks, Fused.
I´ve been playing with the ISL noise nodes and it seems wonderful.
Re: Cindigo 2.2 Stable RC2
Posted: Fri Dec 11, 2009 2:13 am
by zeitmeister
Great job, as usual!
Re: Cindigo 2.2 Stable RC2
Posted: Fri Dec 11, 2009 4:30 am
by Prof4D
It is necessary to leave from a plug-in 2.0.9 material тег, it is very convenient
For this purpose - that if I wish to work in other visual analyzer it is necessary
In the new version of a plug-in all materials to replace with others, and it very much
Inconveniently when in the old version was to delete material teg enough
Together with materials, and all materials Cinema4D remain untouched, and are ready
To converting for other visual analyzer. Materials are updated long. And whether it is impossible to make, that material updatings passed automatically, or in a tuning would be to update a choice a material automatically or in the manual.
I do not know, whether you will understand me as I translate translator PROMT. I will write a variant and in Russian.
Нужно оставить с плагина 2.0.9 материальный тег, это очень удобно
для того - что если я хочу работать в другом визуализаторе, то нужно
в новой версии плагина все материалы заменить на другие, а это очень
неудобно когда в старой версии достаточно было удалить материальный тег
вместе с материалами, а все материалы Cinema4D остаются нетронутыми, и готовы
к конвертации для другого визуализатора. Материалы обновляются долго. И нельзя ли сделать, чтобы обновления материала проходило автоматически, или в настройке была бы выбор обновлять материал автоматически или в ручную.
Я не знаю, поймете ли вы меня, так как я перевожу переводчиком PROMT. Я напишу вариант и на русском
Re: Cindigo 2.2 Stable RC2
Posted: Fri Dec 11, 2009 4:51 am
by pixie
Prof4D wrote:It is necessary to leave from a plug-in 2.0.9 material тег, it is very convenient
For this purpose - that if I wish to work in other visual analyzer it is necessary
In the new version of a plug-in all materials to replace with others, and it very much
Inconveniently when in the old version was to delete material teg enough
Together with materials, and all materials Cinema4D remain untouched, and are ready
To converting for other visual analyzer. Materials are updated long. And whether it is impossible to make, that material updatings passed automatically, or in a tuning would be to update a choice a material automatically or in the manual.
I do not know, whether you will understand me as I translate translator PROMT. I will write a variant and in Russian.
Нужно оставить с плагина 2.0.9 материальный тег, это очень удобно
для того - что если я хочу работать в другом визуализаторе, то нужно
в новой версии плагина все материалы заменить на другие, а это очень
неудобно когда в старой версии достаточно было удалить материальный тег
вместе с материалами, а все материалы Cinema4D остаются нетронутыми, и готовы
к конвертации для другого визуализатора. Материалы обновляются долго. И нельзя ли сделать, чтобы обновления материала проходило автоматически, или в настройке была бы выбор обновлять материал автоматически или в ручную.
Я не знаю, поймете ли вы меня, так как я перевожу переводчиком PROMT. Я напишу вариант и на русском
The old way wasn't that good, not that the present is without flaws, perhaps the best compromise would be a shader like the current cindigo isl embedded into cinema own materials allowing seamlessly integration between cinema render engine and indigo...
Re: Cindigo 2.2 Stable RC2
Posted: Fri Dec 11, 2009 5:52 am
by Prof4D
Вот что я хотел бы видеть в индиго.
Re: Cindigo 2.2 Stable RC2
Posted: Wed Dec 16, 2009 9:41 pm
by fused
hey,
there are quite a few improvements for the final cindigo stable version which should be there by tomorrow:
Code: Select all
Cindigo 2.2.12 Stable
---------------------
* you can now use obstacle maps with post process aperture diffraction
* now using C4Ds zip functionality to unzip pigm files (more reliable)
* render instances (R11.5 only) are exported as instances in Indigo
* changed absorption exponent to 1.0
* default SSS is now uniform
Re: Cindigo 2.2 Stable RC2
Posted: Wed Dec 16, 2009 10:39 pm
by zeitmeister
Very cool! Cindigo is gettin better and better; did I told you that it took me 5 minutes to explain exporting a C4D-scene to Indigo to an ex-collegue?
He is an advanced beginner in C4D, but Cindigo seems to be ergonomical enough and self-explaining in most cases that he got results in a few minutes.
Re: Cindigo 2.2 Stable RC2
Posted: Wed Dec 16, 2009 10:56 pm
by pixie
zeitmeister wrote:Very cool! Cindigo is gettin better and better; did I told you that it took me 5 minutes to explain exporting a C4D-scene to Indigo to an ex-collegue?
He is an advanced beginner in C4D, but Cindigo seems to be ergonomical enough and self-explaining in most cases that he got results in a few minutes.
We should be aiming not minutes but instantaneously!

Re: Cindigo 2.2 Stable RC2
Posted: Wed Dec 16, 2009 11:17 pm
by zeitmeister
Hehe!
