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Cindigo 1.1.18 Final

Posted: Fri Jul 03, 2009 12:35 pm
by fused
Cindigo 1.1.18 Final
for Indigo 1.1.18


This is the final version of Cindigo 1.1.18. Its based on Cindigo 2.0.9.1 but is fully compatible with Indigo 1.1.18, all 2.0.X specific features were removed. This is the last version that will explicitly support Indigo 1.1.18.

download exporter:
cindigo_1.1.18 Final_R9.zip
Cindigo 1.1.18 R9 - Win
(2.89 MiB) Downloaded 465 times
cindigo_1.1.18 Final_R10.zip
Cindigo 1.1.18 R10 - Win
x86 + x64
(3.27 MiB) Downloaded 474 times
cindigo_1.1.18 Final_R11.zip
Cindigo 1.1.18 R11 - Win
x86 + x64
(3.28 MiB) Downloaded 721 times
Mac version soon



Make sure you have the newest version of quicktime installed! Previews will not work with the 64 bit version bacause of the lack of 64 bit quicktime.

Good beginner tutorials can be found here (german and english, a bit outdated), a video tutorial for beginners here
The Cindigo Blog
changelog wrote:Cindigo 1.1.18 Final
---------------------
* fixed R9 quickrender bug
* fixed quickrender fail when indigo path wasnt set before
* removed all 2.0.X features and some features that were not working
* fixed quickrender path issue introduced in the mac version of Cindigo 2.0.9
* disabled all options in the export window that dont work
* layer fix for material helpers (R11)
* fixed render foregound alpha
* when creating a mat helper, a c4d material is automatically created and linked
* quickrender fix for mac version (which accidentally sent my whole desktop to nirvana...)
Please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.

Re: Cindigo 1.1.18 Final

Posted: Fri Jul 03, 2009 8:25 pm
by zeitmeister
Congrats to that!
You will make all people out there who can't or won't afford the commercial version of Indigo very, very happy.

Re: Cindigo 1.1.18 Final

Posted: Fri Jul 03, 2009 9:01 pm
by tungee
Great Fused! :D

So here is my report for cindigo final 1.1.18 on C4D 9.6 Windows

The only thing that is not working is the quickrender. If i click the Quickrender button nothing happens :(

Instancing,
Pigm Im- / Export,
Sunsky,
MatPreview,
and all others are working great!! :wink:


PS.:
1.) Would it be hard to bring Animation back?
Then i could erase all pre cindigo versions.

2) is the camera tonemapping hardcoded to max. ev +5 /-5 and iso 3200?
Because when i write in cindigo MORE then ev +5 , then my possible maximum in Indigo is +5 and iso 3200.
Linear tonemapping is working fine.
When i write for example linear tonemapping in cindigo 100000 i get in indigo 10000.

thanx again fused!

Re: Cindigo 1.1.18 Final

Posted: Fri Jul 03, 2009 9:02 pm
by pixie
zeitmeister wrote:Congrats to that!
You will make all people out there who can't or won't afford the commercial version of Indigo very, very happy.
They will, in no time they will be selling their pieces of art and will be able to buy Indigo 2 :D

Re: Cindigo 1.1.18 Final

Posted: Fri Jul 03, 2009 9:24 pm
by fused
tungee wrote:The only thing that is not working is the quickrender. If i click the Quickrender button nothing happens :(
Wierd. Works for me. Can you please make a screenshot of the last lines in the c4d console after using quickrender and post it here? You find the Console under Window -> Console.

Also, try to set your indigo dir again in the export dialog.
tungee wrote:Instancing,
Pigm Im- / Export,
Sunsky,
MatPreview,
and all others are working great!! :wink:
Awesome :)
tungee wrote:1.) Would it be hard to bring Animation back?
Then i could erase all pre cindigo versions.
Yes, that would be quite a lot work. No animation, sorry :S
tungee wrote:2) is the camera tonemapping hardcoded to max. ev +5 /-5 and iso 3200?
Because when i write in cindigo MORE then ev +5 , then my possible maximum in Indigo is +5 and iso 3200.
Linear tonemapping is working fine.
When i write for example linear tonemapping in cindigo 100000 i get in indigo 10000.
yes, these are the maximum values you can enter in indigo 1.1.18....

Re: Cindigo 1.1.18 Final

Posted: Fri Jul 03, 2009 9:43 pm
by tungee
Thanx for the quick answers fused .
here is my console report :o
Image

Re: Cindigo 1.1.18 Final

Posted: Fri Jul 03, 2009 9:52 pm
by tungee
before i forget:
when i first started cindigo 1118 "quickrender indigo" started with an failure.
After that quickrender icon didnt react.

Re: Cindigo 1.1.18 Final

Posted: Fri Jul 03, 2009 9:57 pm
by fused
In the R9 version the quickrender dir is not deleted before exporting it again (deleting folders is ot supported by the R9 sdk :lol: ).

If the folder is already present it will probably fail creating it the second time. Will check that when im on Windows again.

Re: Cindigo 1.1.18 Final

Posted: Fri Jul 03, 2009 10:06 pm
by tungee
Yes you right.
when i delete the folder i can start an quickie again for one time..
But the quickrender has functioned in the previous version in R9 like an charm.

Re: Cindigo 1.1.18 Final

Posted: Fri Jul 03, 2009 10:13 pm
by fused
Yes, but there were quite heavy chages to quickrender, check the cangelog.

will fix it later today and upload a new build.

Re: Cindigo 1.1.18 Final

Posted: Fri Jul 03, 2009 10:29 pm
by tungee
Hi fused,
copyspaste the oldskool code :)

Re: Cindigo 1.1.18 Final

Posted: Fri Jul 03, 2009 10:40 pm
by fused
hehe, no need for that :)

its a very easy fix!

Re: Cindigo 1.1.18 Final

Posted: Fri Jul 03, 2009 10:55 pm
by zeitmeister
pixie wrote:
zeitmeister wrote:Congrats to that!
You will make all people out there who can't or won't afford the commercial version of Indigo very, very happy.
They will, in no time they will be selling their pieces of art and will be able to buy Indigo 2 :D
That's the intension! :D

Re: Cindigo 1.1.18 Final

Posted: Sat Jul 04, 2009 11:43 am
by fused
Uploaded fixed versions.

Re: Cindigo 1.1.18 Final

Posted: Mon Jul 06, 2009 6:37 am
by tungee
Hi fused,
everything is working like a bomb!

Just one important thing i have noticed:
i had a material ( emitter with Tabulated Emitter; Daylight CIE).
When i write in start wavelength 038E-06 and save it as pigm and import it again, then the start
is at 380nm. when i start rendering i get a failure.if i rewrite it to 038E-06 again and start rendering everything is fine.

Allothers are working very good!


Thanx fused i wont forget that.