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Cindigo 2.0.6 - beta

Posted: Tue Jun 09, 2009 12:19 pm
by fused
Cindigo 2.0.6 - beta
for Indigo 2.0.6

(relatively compatible with Indigo 1.1.18)

10.06.09 0:10 (UTC): uploaded versions with fixed motion blur export - make sure to download them
17.06.09 11:25 (UTC): added mac version

download exporter:
cindigoR9.zip
Cindigo 2.0.6 R9 - PC
x86
(2.89 MiB) Downloaded 432 times
cindigoR10.zip
Cindigo 2.0.6 R10 - PC
x86 + x64
(3.26 MiB) Downloaded 484 times
cindigoR11.zip
Cindigo 2.0.6 R11 - PC
x86 + x64
(3.27 MiB) Downloaded 528 times
Cindigo 2.0.6.zip
Cindigo 2.0.6 R10 and higher - Mac
(3.6 MiB) Downloaded 516 times

Make sure you have the newest version of quicktime installed! Previews will not work with the 64 bit version bacause of the lack of 64 bit quicktime.

Good beginner tutorials can be found here (german and english, a bit outdated), a video tutorial for beginners here
The Cindigo Blog
changelog wrote:Cindigo 2.0.6:
---------------------
* fixed motion blur bug
* added camera motion blur (note that only keyframe based animation can be evaluated for now)
* improved motion blur - can now be controled wit the "streght" parameter in the motion blur tag
* readded motion blur - controlled by the c4d motion blur tag (note that only keyframe based animation can be evaluated for now)
* fixed bug with only 1 material on object with selection
* batch file is back in windows versions....
* added camera tonemapping default response function
* Re-added export statistics in c4d console
* fixed issue of export settings not able to be saved under vista, win7 and OS 10.5 (if c4d was inside c:/Program Files or /Applications) (previews still missing) (R11 only fix)
* albedo tab is now hidden when "nk data" is enabled
* re added default background light when no settings present
* added supression of indigo instance conversion to mesh for export
* fixed mac export and run; cannot take any start parameters
* dumped batch scripts, using system() now
* more memory leak caused by light conversion fixed
* memory leaks eliminated
* indigo instance: fixed creation bug
* mac version fixes
* R11 fixes
* R9 fixes
* removed resolution and aspect ratio from camera tag
* fixed crash bug with indigo render settings video post
Please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.

WARNING: Its still a beta and some settings in the export window are not used or broken (animation export, seperate materials/settings, etc). there is also some stuff missing (indigo instances, etc.). But the stuff that works at the moment works very well :)

Re: Cindigo 2.0.6 - beta

Posted: Tue Jun 09, 2009 12:24 pm
by fused
you might also want to check out those testscenes demonstrating motion blur and other stuff.
testscenes.zip
Cindigo 2.0.6 testscenes, R10+
(747.98 KiB) Downloaded 444 times

Re: Cindigo 2.0.6 - beta

Posted: Tue Jun 09, 2009 12:47 pm
by OnoSendai
Sounds great, thanks Fused!

Re: Cindigo 2.0.6 - beta

Posted: Tue Jun 09, 2009 8:21 pm
by Zom-B
Finally Motion Blur.... thanks a lot Fused.... also for the other fixes and features!

Re: Cindigo 2.0.6 - beta

Posted: Tue Jun 09, 2009 8:22 pm
by iacx
Cindigo for C4D 11!!!!!!! :D

Thanks Fused!

Re: Cindigo 2.0.6 - beta

Posted: Tue Jun 09, 2009 9:31 pm
by fused
iacx wrote:Cindigo for C4D 11!!!!!!! :D

Thanks Fused!
Please let me know if you still encounter those problems you had with the versions before.

Re: Cindigo 2.0.6 - beta

Posted: Wed Jun 10, 2009 1:23 am
by Phoenix
Thank you fused!

But what exactly does relatively compatible with Indigo 1.1.18 mean?

Re: Cindigo 2.0.6 - beta

Posted: Wed Jun 10, 2009 1:54 am
by PureSpider
Background lighting, for example, has changed and won't work with 1.1.18 any longer

Re: Cindigo 2.0.6 - beta

Posted: Wed Jun 10, 2009 1:58 am
by fused
Phoenix wrote:Thank you fused!

But what exactly does relatively compatible with Indigo 1.1.18 mean?
No problem. It means that you can render Cindigo 2.0.6 exported scenes with Indigo 1.1.18, as long you don't use 2.0 specific features (motion blur at the moment).
PureSpider wrote:Background lighting, for example, has changed and won't work with 1.1.18 any longer
No. Background lighting will work fine with 1.1.18. The reason you have problems with it is that you use 1.1.14 and background materials were introduced in 1.1.15.

Re: Cindigo 2.0.6 - beta

Posted: Wed Jun 10, 2009 2:00 am
by zeitmeister
The "Indigo Render Einstellungen" object is being moved to the post effects inside the C4D render dialogue.
Light Normalization Tags aren't any more, these settings moved to the material object of your emittive material.

@fused: I've got a few problems with the General Light Type settings: emittive materials just render black. I'll finish a test scene for you; maybe you could check where the mistake is...

Re: Cindigo 2.0.6 - beta

Posted: Wed Jun 10, 2009 2:02 am
by PureSpider
fused wrote:No. Background lighting will work fine with 1.1.18. The reason you have problems with it is that you use 1.1.14 and background materials were introduced in 1.1.15.
:oops: Shame on me

Re: Cindigo 2.0.6 - beta

Posted: Wed Jun 10, 2009 2:18 am
by zeitmeister
Ah, got it:
Seems like RGB emission spectrum is not being regarded correctly, neither with emission scale nor without.
With blackbody everything is just fine... strange.

Re: Cindigo 2.0.6 - beta

Posted: Wed Jun 10, 2009 7:10 am
by iacx
fused wrote:
iacx wrote:Cindigo for C4D 11!!!!!!! :D

Thanks Fused!
Please let me know if you still encounter those problems you had with the versions before.
everything ok!

I have a problem in the scene with infinite light or solar: the lighting is only diffused, as if it were applied only to an object sky c4d11 ... maybe something wrong?
A simple example with sunlight activated.

Re: Cindigo 2.0.6 - beta

Posted: Wed Jun 10, 2009 7:48 am
by fused
you need to set the sun object in the indigo render settings in the post effects at the moment. just drag an object thats supposed to be used for the sun position in the link field.

Re: Cindigo 2.0.6 - beta

Posted: Wed Jun 10, 2009 9:48 am
by iacx
Thanks, I had not looked in the post effects! :oops: :D