C4D Indigo sample scene
Posted: Sun Sep 16, 2007 4:34 pm
see below for V2 of the scene
--
here is a simple sample scene for the people that wanted it.
created for Indigo V0.9. Use test 7 for best speed
There is a bit of everything in this scene except SSS, which is slow so I left it out, but the scene will take a bit of time to render anyway due to the interior light. It will render faster if you remove the light.
And 100 ray bounces used to keep things a little faster, but will probably be more accurate with 1000 bounces or more.
V0.9 test 7 is pretty quick compared to before anyway
some notes
1) Objects from left to right -
-Mirror, specular with IOR of 100
-Gold sphere using Nk data
-diffuse box using the floor bump map for colour and bump as well
-glass/specular cylinder with some dispersion (Cauchy_b)
-cone glossy transparent
-Window exit portal object
-"Curtain" with diffuse transmitter material - normally I would blend it 50/50 with a diffuse/phong material as well to give it some colour, but the blend material is currently not working for me in Cinidgo. Will update when this is fixed.
-reflective Phong sphere
- mesh light with fluorescent light type settings. Also using Efficacy scale to make it work properly with the sunlight
2) The Global scale is set to 0.01 to set scene scale to proper size for Indigo's metre units, since the scene C4D units are in cm.
This is important for the lights (efficacy scale) and rendering to work properly.
this also means glass/transparent object won't have as much colour, unless they are very thick. Until we get a absorption value/colour multiplier in Cindigo there is not much we can do.
3) gamma value of 2.2 used for the transparent objects - cone and cylinder to match the C4D colour, otherwise you would normally use a gama value of 1.
4) Autofocus is on, but it's normally better to turn it off and manually set the camera depth to where you want it to focus on, especially if you increase the aperture size to add more depth of field
--
here is a simple sample scene for the people that wanted it.
created for Indigo V0.9. Use test 7 for best speed
There is a bit of everything in this scene except SSS, which is slow so I left it out, but the scene will take a bit of time to render anyway due to the interior light. It will render faster if you remove the light.
And 100 ray bounces used to keep things a little faster, but will probably be more accurate with 1000 bounces or more.
V0.9 test 7 is pretty quick compared to before anyway
some notes
1) Objects from left to right -
-Mirror, specular with IOR of 100
-Gold sphere using Nk data
-diffuse box using the floor bump map for colour and bump as well
-glass/specular cylinder with some dispersion (Cauchy_b)
-cone glossy transparent
-Window exit portal object
-"Curtain" with diffuse transmitter material - normally I would blend it 50/50 with a diffuse/phong material as well to give it some colour, but the blend material is currently not working for me in Cinidgo. Will update when this is fixed.
-reflective Phong sphere
- mesh light with fluorescent light type settings. Also using Efficacy scale to make it work properly with the sunlight
2) The Global scale is set to 0.01 to set scene scale to proper size for Indigo's metre units, since the scene C4D units are in cm.
This is important for the lights (efficacy scale) and rendering to work properly.
this also means glass/transparent object won't have as much colour, unless they are very thick. Until we get a absorption value/colour multiplier in Cindigo there is not much we can do.
3) gamma value of 2.2 used for the transparent objects - cone and cylinder to match the C4D colour, otherwise you would normally use a gama value of 1.
4) Autofocus is on, but it's normally better to turn it off and manually set the camera depth to where you want it to focus on, especially if you increase the aperture size to add more depth of field