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There is something cinema files exemples to work?
Posted: Mon Sep 10, 2007 5:12 am
by babieka
Is

to work with indigo-cindigo without any exemple in cinema format. The cindigo studio pawn is fine but insufficient for learning. I look for many exemples in internet and

Posted: Mon Sep 10, 2007 5:51 am
by Zom-B
How about taking Indigos Manual and doing a Try And Error Session,
testing different material Settings etc. for your self....
Because of the lag of Documentation thats the way everybody learns Indigo...
Its really easy, just time consuming....
if you understood the way the Cindigo Studio Setup works you have learned 75% Cindigo is about...
Posted: Mon Sep 10, 2007 7:06 am
by babieka
Your Ikea Interior MAGIKA is wonderful!!

Posted: Mon Sep 10, 2007 7:43 am
by Zom-B
I just Rendered it in Indigo, the original Scene was modeled not by me!
Here you can grab the C4D file with the materials.
Posted: Tue Sep 11, 2007 10:54 am
by CoolColJ
what would you like in the sample scene? some simple spheres? with a different Indigo material type assigned to each or something in a simple room with exit portals?
Posted: Thu Sep 13, 2007 12:07 am
by babieka
Yes! with simples spheres and how to use exit portals in cinema is enough. My problem is lights and textures realistics. I make glass textures, metals or wood and two planes light emitters and the render is bad! The textures don't show when indigo don't have any problem to render.
Excuse my bad english i'm spanish from Barcelona.
I attached the render and the cinema exemple
Thanks!
Posted: Thu Sep 13, 2007 10:27 am
by CoolColJ
only colour and bump map textures work right now, UV mapped
Indigo will only apply UV mapping to them
textures have to be in the same directory as the Indigo scene file
I'll see what I can do with a simple sample scene after I take a look at your scene

Posted: Thu Sep 13, 2007 10:45 am
by CoolColJ
ok I took a look at the scene file
In the new version of Cinidgo, all objects are exported out. If you are using an older version, you need to add a Cindigo Object tag for each object to show in Inidgo
Also with the new version, if they have phong tags, they will be smoothed.
Posted: Thu Sep 13, 2007 10:48 am
by CoolColJ
that transparent sphere, needs to have a higher precedence to show
precendence is like priority
air has a precendence of 1
so you need to make the sphere have a higher precendence than 1 for it to show
Posted: Thu Sep 13, 2007 1:01 pm
by CoolColJ
also the scene file needs to be scaled down, it's much too large.
The camera in Indigo was autofocusing at 68 metres!
I changed the global scale mulitplier to 0.1
The scale will change how Glass renders and how Indigo works.
Until we get a multiplier for glass material in Cindigo - specular and glossy transparent, then that's the only way to make glass have more or less colour
here is a fixed version of your scene file. I'll see about making another simple sample scene with exit portals and other stuff
Posted: Fri Sep 14, 2007 2:42 am
by babieka
Posted: Fri Sep 14, 2007 10:42 am
by babieka
I don't like to disturb CoolColJ but my fishbowl example render in black
The water and the fishbowl have textures and indigo's taks in glossy transparent and precedence. The same options just about the previous balls.
Help me, please!!

Posted: Fri Sep 14, 2007 10:49 am
by babieka
Posted: Fri Sep 14, 2007 10:56 am
by fused
first of all your normals seem to be inverted.
the reason why its black is, that the current cindigo version exports the absorption inverted(will change in the next version). so if you want no absorption, you have to set it to black instead of white.
Posted: Fri Sep 14, 2007 11:51 am
by CoolColJ
I took a look at the scene and fixed it
1) your normals are reversed for the glass pot, you have the inside and outside of the pot flipped. I just selected all of the polygons and reversed them all
2) leave a small gap between then floor and glass pot
3) don't use glossy transparent for glass and water, unless you want that smoky type look - I changed them, but left the cauchy_B_coeff you had on - dispersion. That's why the glass has colours with it at 0.1

This really slows the render down though...
4) select all the polys of the glass pot and water object and optimise them to remove the normalising message in Indigo
5) I removed the phong tag on the water because the flat top was getting smoothing problems. Anything with a phong tag in Cindigo will get full smoothing. Looks bad on a flat surface..
6) you had the IOR swapped between the glass and water - glass = 1.5, water = 1.33
7) you didn't set any colour in the Indigo Material helper tag - the C4D colours won't be used when you render in Indigo