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Cindigo 0.9 - beta 1
Posted: Wed Aug 08, 2007 7:44 am
by fused
CINDIGO 0.9 - BETA 1
newest version is Cindigo 0.9b1
read before download
download exporter:
PC Version
edit: stuff
Posted: Wed Aug 08, 2007 8:12 am
by Zom-B
What a wonderful day..... thanks a million dude!!!!!!!!!!!!!
Posted: Wed Aug 08, 2007 9:19 am
by Zom-B
I just took a look at your new version...
The "look and feel" is fantastic, many small enchantment to the specular material etc.
Your changelog should say, that you nearly solved all bugs!!! great!
My main Problem is, that your version seems not to run using C4D10 (crash while export!)
using C4D9 everything seems fine!
I attached a Scene that crashed...
P.S.
The C4D9 cdl file is 1096Kbytes huge, and the C4D10 cdl just 288Kbytes... strange!
Posted: Wed Aug 08, 2007 9:22 am
by fused
didnt test the r10
will have a look. r9 might be a debug build, so its quite large
edit: oh, r9 version is not up to date, will update soon
edit2: r10 tested, works fine on my simple testscenes
Posted: Wed Aug 08, 2007 9:36 am
by fused
updated the R9.
thanks for the scene. will have a look at it right now.
Posted: Wed Aug 08, 2007 9:43 am
by fused
uhm... i've been messing around with object heirarchy, lost track after some time and never finished it...
so you'll just have to avoid grouping objects for a while

(at least until the next update)
check ur pm's, btw.
Posted: Wed Aug 08, 2007 9:52 am
by Zom-B
Thanks for the fast response fused, I'll check it out without grouping!
Posted: Wed Aug 08, 2007 10:28 am
by CoolColJ
woohoo - thanks for the update
just in time as I am trying out my new Spaceship model
BTW I found this model+ scene worked fine with Indigo V0.8 Stable when exported out with the older Cindigo, but Indigo V0.9test4 keeps crashing when caching the model or just hangs or goes very slowly in the warmup phase....
Posted: Wed Aug 08, 2007 10:29 am
by Zom-B
just a quick Bug report:
1) Gamma Tag is missing for the following tags:
- background Lighning
- RGB lightning
- absorption_coefficient_spectrum
2) Only the Phong Materials get their Bump Maps Exported!
3)phase function units in C4D stay named henyey greenstein value, even if uniform is choosen....
afaik phase function can be also rgb, even henyey greenstein?!?
4)While Export all normals get flipped for me.... inside => Out
5) Tiled textures get exported wrong. a 4 times tiled texture gets exported 8 times tiled!
6) Texture & BumpMaps don't get exported
Exponent maps, Texture Emitters, exposure_duration and ray_origin_nudge_distance are the only missing Indigo features I think.
Posted: Wed Aug 08, 2007 10:33 am
by Zom-B
CoolColJ wrote:woohoo - thanks for the update
just in time as I am trying out my new Spaceship model
BTW I found this model+ scene worked fine with Indigo V0.8 Stable when exported out with the older Cindigo, but Indigo V0.9test4 keeps crashing when caching the model or just hangs or goes very slowly in the warmup phase....
delete 99% of your mesh and check if this still happens...
if it does, please post the reduced C4D file!
Posted: Wed Aug 08, 2007 11:52 am
by CoolColJ
well I find squashing all the parts of the model into one mesh helped, I was then able to get it to render with v0.8stable, but still not with v0.9test4
Posted: Wed Aug 08, 2007 12:07 pm
by Zom-B
ZomB wrote:delete 99% of your mesh and check if this still happens...
if it does, please post the reduced C4D file!
Dude.... if you can't find anything, please provide a file so fused can debug it

Bugreports like "it doesn't work" always wants me to take a big knife and come over to these guys place

Posted: Wed Aug 08, 2007 1:27 pm
by CoolColJ
I was just making a general comment since I haven't tested the new version yet
but I have now, and I still get a few normal messages, but not as much as before
Again I noticed the pause in the warmup phase or Indigo V0.9test4 goes very very very slowly during the warmup phase.
It was after I added a very large plane, but not high in poly, for ground, delete the plane and it renders fine.
I got a gamma required message when using an RGB light - new v0.9 syntax
Posted: Wed Aug 08, 2007 11:55 pm
by Camox
What for a day

, thanks fused !
I must try out directly.
greetz
Posted: Fri Aug 10, 2007 2:02 am
by Pickman
I have two Problems with this exporter:
The Meshlights seem to use the backside of the Polygons to emit light in this Version (very simple scene with 2 planes).
I can't get the Exporter to export an exit portal. Or is there some trick to use them?