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Indigo for Cinema 4D 4.4.11 Beta

Posted: Mon Aug 03, 2020 6:18 am
by fused
Indigo for Cinema 4D 4.4.11

This release should hopefully fix all the issue getting the plugin to load on MacOS.

R20 version supported: R20.059
R21 version supported: R21.207

Note: R21 builds should also work for S22.118.

Windows:

Indigo Renderer:
indigo-for-cinema-4d-4.4.11-installer.exe - Includes installers for R12 - R19
indigo-for-cinema-4d-R20-4.4.11-installer.exe - Includes installers for R20 - R21

Indigo RT:
indigo-rt-for-cinema-4d-4.4.11-installer.exe - Includes installers for R12 - R19
indigo-rt-for-cinema-4d-R20-4.4.11-installer.exe - Includes installers for R20 - R21


Mac:

Indigo Renderer
indigo-for-c4d-4.4.11-R12-mac.zip
indigo-for-c4d-4.4.11-R13-mac.zip
indigo-for-c4d-4.4.11-R14-mac.zip
indigo-for-c4d-4.4.11-R15-mac.zip
indigo-for-c4d-4.4.11-R16-mac.zip
indigo-for-c4d-4.4.11-R17-mac.zip
indigo-for-c4d-4.4.11-R18-mac.zip
indigo-for-c4d-4.4.11-R19-mac.zip
indigo-for-c4d-4.4.11-R20-mac.zip
indigo-for-c4d-4.4.11-R21-mac.zip

Indigo RT
indigo-rt-for-c4d-4.4.11-R12-mac.zip
indigo-rt-for-c4d-4.4.11-R13-mac.zip
indigo-rt-for-c4d-4.4.11-R14-mac.zip
indigo-rt-for-c4d-4.4.11-R15-mac.zip
indigo-rt-for-c4d-4.4.11-R16-mac.zip
indigo-rt-for-c4d-4.4.11-R17-mac.zip
indigo-rt-for-c4d-4.4.11-R18-mac.zip
indigo-rt-for-c4d-4.4.11-R19-mac.zip
indigo-rt-for-c4d-4.4.11-R20-mac.zip
indigo-rt-for-c4d-4.4.11-R21-mac.zip




Changelog:
Indigo for Cinema 4D 4.4.11
---------------------------
* Added save image button to IPR dialog.
* Don't use bucketed rendering when MLT is on in IPR.
* Re-organised some renderer settings.
* Fixed C4D sometimes hanging on shutdown.
* Checkboxes are now on the left in IPR dialog.
* Fixed materials not re-rendering when IPR window is closed while it's rendering.
* Updated Indigo sdk version to 4.4.11.

Re: Indigo for Cinema 4D 4.4.11 Beta

Posted: Mon Aug 03, 2020 7:32 am
by Originalplan®
Yes! macOS front all check.
Dropping some good vibes here. : )

Great work fused!

Re: Indigo for Cinema 4D 4.4.11 Beta

Posted: Mon Aug 03, 2020 7:14 pm
by mpro31
works great, thanks!

Re: Indigo for Cinema 4D 4.4.11 Beta

Posted: Mon Aug 03, 2020 7:16 pm
by pixie
Today was a good day!

Re: Indigo for Cinema 4D 4.4.11 Beta

Posted: Mon Aug 03, 2020 7:45 pm
by pixie
Includes installers for R12 - R19
I must say, I'm amazed!!

Re: Indigo for Cinema 4D 4.4.11 Beta

Posted: Mon Aug 03, 2020 8:15 pm
by fused
pixie wrote:
Mon Aug 03, 2020 7:45 pm
Includes installers for R12 - R19
I must, I'm amazed!!
Some day I should drop support for some of the older versions of c4d. :D

R12 is 10 years old now. But as long as it's easy to maintain, I won't.

Re: Indigo for Cinema 4D 4.4.11 Beta

Posted: Mon Aug 03, 2020 11:34 pm
by wob
fused wrote:
Mon Aug 03, 2020 8:15 pm
pixie wrote:
Mon Aug 03, 2020 7:45 pm
Includes installers for R12 - R19
I must, I'm amazed!!
Some day I should drop support for some of the older versions of c4d. :D

R12 is 10 years old now. But as long as it's easy to maintain, I won't.
it will be muuuuch better to give your working time from 12-19 installers to cindigo scatter object implimentation.

Re: Indigo for Cinema 4D 4.4.11 Beta

Posted: Tue Aug 04, 2020 2:10 am
by fused
wob wrote:
Mon Aug 03, 2020 11:34 pm
it will be muuuuch better to give your working time from 12-19 installers to cindigo scatter object implimentation.
Not entirely sure why you think it takes any extra time or effort to make them. :)

But yes, scatter will happen at some point.

Re: Indigo for Cinema 4D 4.4.11 Beta

Posted: Tue Aug 04, 2020 6:19 am
by pavoda
Great step. Thanks!
Hope it will be fully animated preview window for GPU in future like for CPU now.
And do somethnig with export animation please. Export every frame and Building scene for every frame is waste of time...especialy if only camera is animated

Re: Indigo for Cinema 4D 4.4.11 Beta

Posted: Tue Aug 04, 2020 7:05 pm
by pixie
pavoda wrote:
Tue Aug 04, 2020 6:19 am
Great step. Thanks!
Hope it will be fully animated preview window for GPU in future like for CPU now.
And do somethnig with export animation please. Export every frame and Building scene for every frame is waste of time...especialy if only camera is animated
+1

Re: Indigo for Cinema 4D 4.4.11 Beta

Posted: Wed Aug 05, 2020 4:06 am
by mpro31
pavoda wrote:
Tue Aug 04, 2020 6:19 am
Great step. Thanks!
Hope it will be fully animated preview window for GPU in future like for CPU now.
And do somethnig with export animation please. Export every frame and Building scene for every frame is waste of time...especialy if only camera is animated

exactly, at least a cancel (x) button during export would be so useful. the other day I forgot to set specific frames and I had to wait for the whole sequence to export

Re: Indigo for Cinema 4D 4.4.11 Beta

Posted: Wed Aug 05, 2020 4:38 am
by wob
mpro31 wrote:
Wed Aug 05, 2020 4:06 am
pavoda wrote:
Tue Aug 04, 2020 6:19 am
Great step. Thanks!
Hope it will be fully animated preview window for GPU in future like for CPU now.
And do somethnig with export animation please. Export every frame and Building scene for every frame is waste of time...especialy if only camera is animated
exactly, at least a cancel (x) button during export would be so useful. the other day I forgot to set specific frames and I had to wait for the whole sequence to export
also it will be incredible best to does not export already exported meshes (now indigo exports every mesh of every frame despite exporting history. indigo's export (to standalone app) creates meshes (files) with strange names (random numbers? utc datetime codes?;) why? better - scenename_meshname_sequence number with checkcode) to prevent repeated export .... and igs scenes with absolute pathes, so you can't put exported scene directory on the big "cloud" hdd disk and then render scene on another pc (laptop) in home local network.

Re: Indigo for Cinema 4D 4.4.11 Beta

Posted: Wed Aug 05, 2020 10:31 pm
by OnoSendai
wob: the strange name is a hash of the file contents. So if the name is the same, the file is the same, which avoids re-export.

Re: Indigo for Cinema 4D 4.4.11 Beta

Posted: Thu Aug 06, 2020 2:00 am
by wob
OnoSendai wrote:
Wed Aug 05, 2020 10:31 pm
wob: the strange name is a hash of the file contents. So if the name is the same, the file is the same, which avoids re-export.
ohh, i see. so that problem with using "cloud hdd" for scenes (with not-founded meshes) perhaps appears because of cindigo exports absolute pathes like "C:\SCENENAME\..." so using compter's name in home group like "\\cloudpc\scenename\..." is not possible. indigo standalone has checkbox "use relative pathes" in settings, but cindigo has not.