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Re: Indigo for Cinema 4D 4.2.15
Posted: Sat Sep 22, 2018 9:35 am
by jeremycox
Any word on getting a version working in R20?
Re: Indigo for Cinema 4D 4.2.15
Posted: Sun Sep 23, 2018 8:29 pm
by thesquirell
+1
lots and lots of new goodies there, guess it will take some time.
Re: Indigo for Cinema 4D 4.2.15
Posted: Mon Sep 24, 2018 12:32 am
by pixie
I'm just hoping for an overall material system and a full real time preview!
Re: Indigo for Cinema 4D 4.2.15
Posted: Tue Sep 25, 2018 7:19 pm
by pixie
In normal shader the only functions doing any work are those inside eval, any reason why having the other two??
Code: Select all
def Vec3ToReal(vec3 v) real :
((doti(v) + dotj(v) + dotk(v)) / 3.0)
def mulCompVec2(vec2 a, vec2 b)
vec2 :
vec2(doti(a) * doti(b), dotj(a) * dotj(b))
def mulCompVec3(vec3 a, vec3 b)
vec3 :
vec3(doti(a) * doti(b), dotj(a) * dotj(b),
dotk(a) * dotk(b))
def eval(vec3 pos)
vec3: lerp(
vec3(1.0, 1.0, 1.0), vec3(0.0, 0.0, 0.0),
minCosTheta())
Re: Indigo for Cinema 4D 4.2.15
Posted: Wed Sep 26, 2018 5:08 am
by pixie
I get it, they are used when we want the normal being used on bump or roughness!