[REQ] Cindigo materials import

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pavoda
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[REQ] Cindigo materials import

Post by pavoda » Tue Jan 10, 2017 1:16 am

Could be Useful import more then one material from pigm to cinema 4D at once.

I follow to my question about the import of materials
http://www.indigorenderer.com/forum/vie ... 10&t=14254

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fused
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Re: [REQ] Cindigo materials import

Post by fused » Tue Jan 10, 2017 2:51 am

Ah yeah, indeed.

Noted it down and will have a look at it at some point.

Thanks for the suggestion.

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pavoda
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Re: [REQ] Cindigo materials import

Post by pavoda » Tue Jan 10, 2017 4:28 am

Great :)

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pavoda
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Re: [REQ] Cindigo materials import

Post by pavoda » Wed Nov 07, 2018 10:37 pm

Hi, again
I also want to mention that when importing a pigm material into C4D, values in the roughness channel are lost. It looks like a bug.

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fused
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Re: [REQ] Cindigo materials import

Post by fused » Thu Nov 08, 2018 1:50 am

pavoda wrote:
Wed Nov 07, 2018 10:37 pm
Hi, again
I also want to mention that when importing a pigm material into C4D, values in the roughness channel are lost. It looks like a bug.
Hi,

I'll look into it soon.

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pavoda
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Re: [REQ] Cindigo materials import

Post by pavoda » Thu Nov 08, 2018 2:35 am

Great!

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fused
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Re: [REQ] Cindigo materials import

Post by fused » Wed Nov 14, 2018 12:45 am

I can't seem to reproduce this issue with the roughness. Can you supply an example igm/pigm that shows this issue?

Regarding importing multiple materials, c4d unfortunately doesn't offer a file dialog to select multiple files, at least not in their sdk.

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pavoda
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Re: [REQ] Cindigo materials import

Post by pavoda » Wed Nov 14, 2018 7:46 am

To reproduce issue with roughness, you can create Indigo phong material in C4D. Set any roughness texture. Export material in extra option and save to disk. Open this pigm material in indigo - everything is OK. Now same material import to the C4D. Material roughness is converted to the exponent and texture is gone...

For import multiple materials- is there any way to the import material using drag and drop to the C4D at least one by one.

I also find another odd function "export indigo scene file (*.igs)" in C4D export menu. When used it has no effect. :o

thanks!

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fused
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Re: [REQ] Cindigo materials import

Post by fused » Wed Nov 14, 2018 8:24 am

pavoda wrote:
Wed Nov 14, 2018 7:46 am
To reproduce issue with roughness, you can create Indigo phong material in C4D. Set any roughness texture. Export material in extra option and save to disk. Open this pigm material in indigo - everything is OK. Now same material import to the C4D. Material roughness is converted to the exponent and texture is gone...
That's exactly what I tried. What version of Indigo for C4D are you using? There were some issues with the exponent to roughness transition that should be fixed by now.
pavoda wrote:
Wed Nov 14, 2018 7:46 am
For import multiple materials- is there any way to the import material using drag and drop to the C4D at least one by one.
I dont know, but I guess not? Does c4d allow drag and drop of obj files for example? If yes, it may be possible.
pavoda wrote:
Wed Nov 14, 2018 7:46 am
I also find another odd function "export indigo scene file (*.igs)" in C4D export menu. When used it has no effect. :o

thanks!
Opps. It should do something haha. Maybe I should just remove it if it's broken (or fix it). But I hope you are on the latest version of Indigo for C4D.

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pavoda
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Re: [REQ] Cindigo materials import

Post by pavoda » Wed Nov 14, 2018 10:02 am

I am still on the latest version on C4DR19 and Indigo (now 4.2.22) . Maybe I doing something wrong..

C4D allow probably all importable files import by drag and drob, obj files too.
Export scene to igs/pigs from C4D would be useful. :)

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fused
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Re: [REQ] Cindigo materials import

Post by fused » Sat Nov 17, 2018 1:33 am

pavoda wrote:
Wed Nov 14, 2018 10:02 am
C4D allow probably all importable files import by drag and drob, obj files too.
Ok, I tried this, but it creates a new document for every material file you drag and drop into c4d.... If that still helps you, I can put that in the next release.

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pavoda
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Re: [REQ] Cindigo materials import

Post by pavoda » Sat Nov 17, 2018 2:20 am

Drag and drop is definiteli useful though to the new files. :) But I thing it must be some way. I use MaxToC4D, and it can import fbx file to the current scene..you can choose if you can add to the current scene or to the new...It named merge, same choise you can use if add object from C4D browser..to the new scene (new file) or merge. But if i think about, C4D probably can not merge more than one file in one step... Perhaps it would be best if it was going to open the pigm material from the C4D browser ... that would be really useful. I try open pigm from browser now, but C4D stop working.

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fused
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Re: [REQ] Cindigo materials import

Post by fused » Sat Nov 17, 2018 3:10 am

pavoda wrote:
Sat Nov 17, 2018 2:20 am
Perhaps it would be best if it was going to open the pigm material from the C4D browser ... that would be really useful. I try open pigm from browser now, but C4D stop working.
Ah yeah. That works now. Can drag and drop igm and pigm files from the content browser into the scene. :!:

New build some time soon :)

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fused
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Re: [REQ] Cindigo materials import

Post by fused » Sat Nov 17, 2018 3:31 am

Also fixed the phong roughness import. I was importing some other material type before.

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pavoda
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Re: [REQ] Cindigo materials import

Post by pavoda » Sat Nov 17, 2018 4:07 am

I'm excited! :))

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