Indigo for Cinema 4D 4.0.48

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Indigo for Cinema 4D 4.0.48

Post by fused » Thu Dec 22, 2016 8:12 am

Indigo for Cinema 4D 4.0.48

Windows:

Indigo Renderer:
indigo-for-cinema-4d-4.0.48-installer.exe - Includes installers for R12 - R18

Indigo RT:
indigo-rt-for-cinema-4d-4.0.48-installer.exe - Includes installers for R12 - R18


Mac:

Indigo Renderer
indigo-for-c4d-4.0.48-R12-mac.zip
indigo-for-c4d-4.0.48-R13-mac.zip
indigo-for-c4d-4.0.48-R14-mac.zip
indigo-for-c4d-4.0.48-R15-mac.zip
indigo-for-c4d-4.0.48-R16-mac.zip
indigo-for-c4d-4.0.48-R17-mac.zip
indigo-for-c4d-4.0.48-R18-mac.zip

Indigo RT
indigo-rt-for-c4d-4.0.48-R12-mac.zip
indigo-rt-for-c4d-4.0.48-R13-mac.zip
indigo-rt-for-c4d-4.0.48-R14-mac.zip
indigo-rt-for-c4d-4.0.48-R15-mac.zip
indigo-rt-for-c4d-4.0.48-R16-mac.zip
indigo-rt-for-c4d-4.0.48-R17-mac.zip
indigo-rt-for-c4d-4.0.48-R18-mac.zip




Changelog:
Indigo for Cinema 4D 4.0.48
---------------------------
* Added some options to realtime preview (halt spp, render mode, gpu).
* Invalid blend mat now exported as black diffuse material.
* Mesh export fix. Slower export, but at least it always finishes.
* Enabled stereo rendering. Careful :)
* Added R18 support.
* Updated sdk to 4.0.48.
* Some changes to material preview rendering.

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Oscar J
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Re: Indigo for Cinema 4D 4.0.48

Post by Oscar J » Thu Dec 22, 2016 8:36 am

4.0.48 and stereo rendering? Some interesting surprises in here for sure. :)

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fused
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Re: Indigo for Cinema 4D 4.0.48

Post by fused » Thu Dec 22, 2016 8:42 am

Oscar J wrote:4.0.48 and stereo rendering? Some interesting surprises in here for sure. :)
C4D has built-in support for stereo rendering. Works fine, to some degree, with Indigo within C4D.

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Re: Indigo for Cinema 4D 4.0.48

Post by zeitmeister » Thu Dec 22, 2016 8:55 am

Oh yeah Sir!!!!
What a Christmas Gift!


Gesendet von iPhone mit Tapatalk
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64


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Originalplan®
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Re: Indigo for Cinema 4D 4.0.48

Post by Originalplan® » Sat Dec 24, 2016 1:51 am

48 feels buttery smooth! Pro work fused. THANK YOU!

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Re: Indigo for Cinema 4D 4.0.48

Post by Silverwing » Wed Dec 28, 2016 3:18 am

Thanks Fused for that Christmas present. I am again surprised by the speed of Indigo. Especially the GPU!
Great work there. Keep it up!

Cheers and happy holidays!
You don´t dream in cryo.

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Re: Indigo for Cinema 4D 4.0.48

Post by Oscar J » Wed Dec 28, 2016 10:15 am

Bug/annoying behaviour:

EV/ISO changes etc restarts preview render. That shouldn't be necessary? :)

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Re: Indigo for Cinema 4D 4.0.48

Post by Originalplan® » Sun Jan 08, 2017 5:58 am

[ BUG ? ]

So when using Cindigo to render inside Cinema with two or more Light layers enabled.
Picture viewer joins together (all) the Ligh layers into one. When i go in and try to edit them inside Picture viewer/ Indigo menu.
Still has more layers present but they behave like one, produces the same effect as exporting to Indigo standalone 47.

Not sure if this is a bug or has more to do with 47 standalone still not supporting the layer system.
Anyways does not present a huge problem since IPR runs fast and recognizes Light layers.

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Re: Indigo for Cinema 4D 4.0.48

Post by pixie » Sun Jan 08, 2017 10:49 pm

In gpu the layers work as opposed to standalone which is a great easter egg! :D

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Re: Indigo for Cinema 4D 4.0.48

Post by burnin » Sat Jan 14, 2017 11:28 pm

Is support for c4d filters and procedurals/noises broken?
With R18 doesn't seem to work.
If anyone would care to check?

Or has anything drastically changed :lol: ... been long since i last dipped fingers into cinema&indigo... IIRC r15 + indigo v3... back then everything was working fine (c4d noises, layers, fusion...)

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Re: Indigo for Cinema 4D 4.0.48

Post by Zom-B » Sat Jan 14, 2017 11:47 pm

burnin wrote:back then everything was working fine (c4d noises, layers, fusion...)
C4D filters always has been only backed to texture, they never had some direct procedural transition into Indigo shaders.
Baking also only works with view independent shaders like noise, but stuff like C4Ds fresnel wont work (without proper uv mapping)...
polygonmanufaktur.de

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pixie
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Re: Indigo for Cinema 4D 4.0.48

Post by pixie » Sun Jan 15, 2017 12:40 am

Zom-B wrote:
burnin wrote:back then everything was working fine (c4d noises, layers, fusion...)
C4D filters always has been only backed to texture, they never had some direct procedural transition into Indigo shaders.
Baking also only works with view independent shaders like noise, but stuff like C4Ds fresnel wont work (without proper uv mapping)...
The preview was working as a charm on R15 at least

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Re: Indigo for Cinema 4D 4.0.48

Post by burnin » Sun Jan 15, 2017 1:27 am

Yeah, that much i know ;)
Still...
...
... OK, plugin is bugged:
- with 4.0.48
Image

- with 3.8.26.2
Image

- with 3.8.12
Image

PS: for previews doesn't work on R18
Attachments
apple.zip
an apple :)
(215.51 KiB) Downloaded 184 times

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Zom-B
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Re: Indigo for Cinema 4D 4.0.48

Post by Zom-B » Sun Jan 15, 2017 2:42 am

Yes, just tested in R18 Demo. While its all good in R17, for R18 baking fails.
On export Indigo gives this material error:

Code: Select all

	Failed to find texture 'C:\Users\zom_b\AppData\Roaming\Indigo for Cinema 4D\quickrender\shader-could-not-be-baked.png', used by material 'apple'.
shader-could-not-be-baked.png :lol:
polygonmanufaktur.de

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