Page 1 of 1

UDIM

Posted: Thu Mar 31, 2016 4:50 am
by thesquirell
I'm sure most of you already know what UDIM is, especially if you're been using programs such as Mari. Is there a way in which we could use this technique inside Cindigo, because, at the moment, it's not exporting the material's offset correctly. For example, if I wanted from a specific material to occupy specific UV space, let us say 1002, I would offset this material in U direction by 100%, turning the tilling off, so it would sit in the quadrant next to the center one. If I render this inside C4D's engines, it works, but when I export them to Indigo, it doesn't. It only exports the last material. Now, I know there are workarounds, mainly with selection tags,etc., but I would love to see this functionality, too. I've been using this inside 3ds Max already, with Vray, and inside Maya too, and the work flow is practically the same, tilling off, offsetting,etc...

Re: UDIM

Posted: Thu Mar 31, 2016 8:48 pm
by zeitmeister
Multi UVs... It would be great if Indigo could handle them.


Cheers, zeiti

Re: UDIM

Posted: Fri Apr 01, 2016 2:18 am
by Zom-B
zeitmeister wrote:Multi UVs... It would be great if Indigo could handle them.
afaik Indigo already can, only exporter support is needed...
please confirm/negate devs!

Re: UDIM

Posted: Fri Apr 01, 2016 3:36 am
by OnoSendai
Yes Indigo supports multiple UV channels.

Re: UDIM

Posted: Fri Apr 01, 2016 4:32 am
by thesquirell
Indeed, hence the location of the thread. (wink:wink exporter dev) ;D