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Indigo Exporter for 0.7t5 - beta release

Posted: Thu Mar 01, 2007 10:57 am
by fused
current version is 0.2.5b!

download exporter

you may notice that i kept really close to BlackLizards exporter. i like the way it works.

Posted: Thu Mar 01, 2007 11:18 am
by fused
fixed a little bug :P

Posted: Thu Mar 01, 2007 12:10 pm
by Zom-B
nicccccccceeeeee :D

I'll give it at try to check out the "look & feel" 8)
<joking>for a first release you perhaps should explain what does work,
the list would be shorter :P </joking>

Staying close to BL Exporter is a good Idea, so I don't have spend houers to learn everything about it ^^

Good work, and many thanx for this great job dude!

Posted: Thu Mar 01, 2007 12:40 pm
by Zom-B
Ok, I just tested it!

here are some bugs I found, just to fill your list on the first posting :D

- "Plugins > Indigo Exporter 0.7.5 > About" doesn't work for me
- "Internal Medium > Phase function" no settings for greenstein or uniform to set, it also gets exported strange!
- exporter just exports a justsomerandomcrap.xml, no matter what I call it ^^
- no 3ds export for me (c4d 9.62) also no hints for the meshes in the XML file
- NK materials dont work
- NK settings, transparency, color are availible to each of phong diffuse etc. materials, but get exported correctly :wink:

This first test release is very promissing!!!!!!!!!!1

Posted: Thu Mar 01, 2007 12:51 pm
by fused
i know most of the bugs.

- about works for me neither
- i was not sure if uniform scattering is supposed to have a value. greenstein is not supposed to work :)
- i thougt justsomerandomcrap.xml was a good name for any scene
- NK is not implemented yet


the thing with the 3ds export and the meshes in the xml is strange. can you post the code?

Posted: Thu Mar 01, 2007 1:03 pm
by Zom-B
OK, after adding a light to the scene 3Ds export is enabled!
But the XML only refers to the lightsource and the 3Ds file includes all Objects like in "dual 3ds object mode" in BLs exporter...

here a link for the scene.

Posted: Thu Mar 01, 2007 1:09 pm
by fused
yeah i know. its a bit tricky to get every single object exported.

thanks, i will have a look at it

Posted: Thu Mar 01, 2007 5:35 pm
by OnoSendai
Thanks Fused!

Posted: Thu Mar 01, 2007 7:06 pm
by Xman
thank very much :D

how to setup?

Posted: Thu Mar 01, 2007 9:14 pm
by fused
hi Xman.

the setup is like in BlackLizards exporter. if you still dont know how to do it, maybe someone can write a little tut. if not, if will do it for the final.

TIP: save your scene before exporting. exporter causes crashes (eg when you forget to apply the material to the object, or to the material helper tag)

Posted: Thu Mar 01, 2007 10:07 pm
by mertay
thank very much

Posted: Fri Mar 02, 2007 12:07 am
by Pinko5
Tnx for exporter Fused
Wich version of Cinema4d needed for this exporter??
Pinko. :wink:

Posted: Fri Mar 02, 2007 12:31 am
by WLAD
big thanks for your exporter,

but i found a little bug. the plugin exports the difus material with "<color>"
parameter but it should be "<colour>" with an "u" befor "r". perhabs you can
split the material tag in to 4 separate tags, one for eacht kind of materials.

edit: in the object tag is alsou a bug the normal_smoothing is allways on false.

cu
WLAD

Posted: Fri Mar 02, 2007 2:12 am
by Xman
Hi fused,
I think you have misunderstood me,

My meaning is Exporter copy to where?
( Exporter copy to D:\the Program Files\C4D10.0 ?)

thanks you

Posted: Fri Mar 02, 2007 2:15 am
by manitwo
of course where you put your other plugins too:
D:\the Program Files\C4D10.0\plugins :wink: