Colorcorrect Textures
Posted: Thu Oct 22, 2015 7:42 pm
Hi guys,
normally when I have to colorcorrect textures I use the C4D-Filter shader. When using Indigo this seems a bit awkward, because textures will be baked and in consequence the resolution of the texture either is very low or exporting will take a long time. Is there any way to nondestructively colorcorrect textures? Or is there a possibilty that Indigo might introduce a native colorcorrect shader?
I get that doing colorcorrection inside Photoshop is of course the more detailed way, but doing it inside C4D has huge advantages. If I want color variations based on the same texture I don't need the same texture for every color, setup is MUCH faster and more intuitive, if I don't have to go into PS an save my file everytime, I don't end up with endless incoherent variations of the same texture across my projects and so on.
So - how do you go about it? Or am I missing something here?
Kind Regards
Christian
normally when I have to colorcorrect textures I use the C4D-Filter shader. When using Indigo this seems a bit awkward, because textures will be baked and in consequence the resolution of the texture either is very low or exporting will take a long time. Is there any way to nondestructively colorcorrect textures? Or is there a possibilty that Indigo might introduce a native colorcorrect shader?
I get that doing colorcorrection inside Photoshop is of course the more detailed way, but doing it inside C4D has huge advantages. If I want color variations based on the same texture I don't need the same texture for every color, setup is MUCH faster and more intuitive, if I don't have to go into PS an save my file everytime, I don't end up with endless incoherent variations of the same texture across my projects and so on.
So - how do you go about it? Or am I missing something here?
Kind Regards
Christian