Indigo for Cinema 4D 3.8.6 Beta

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Indigo for Cinema 4D 3.8.6 Beta

Post by fused » Fri Jul 25, 2014 10:02 pm

Indigo for Cinema 4D 3.8.6
for Indigo Renderer and RT 3.8.6

Windows:

Indigo Renderer:
indigo-for-cinema-4d-3.8.6-installer.exe - Includes installers for R10 - R15

Indigo RT:
indigo-rt-for-cinema-4d-3.8.6-installer.exe - Includes installers for R10 - R15


Mac:

Indigo Renderer
indigo-for-c4d-3.8.6-R105-mac.zip
indigo-for-c4d-3.8.6-R11-mac.zip
indigo-for-c4d-3.8.6-R115-mac.zip
indigo-for-c4d-3.8.6-R12-mac.zip (R12 version works with R13)
indigo-for-c4d-3.8.6-R14-mac.zip (R14 version works with R15)

Indigo RT
indigo-rt-for-c4d-3.8.6-R105-mac.zip
indigo-rt-for-c4d-3.8.6-R11-mac.zip
indigo-rt-for-c4d-3.8.6-R115-mac.zip
indigo-rt-for-c4d-3.8.6-R12-mac.zip (R12 version works with R13)
indigo-rt-for-c4d-3.8.6-R14-mac.zip (R14 version works with R15)




Changelog:
Indigo for Cinema 4D 3.8.6
--------------------------
* Added support for null material emission.
* Added spherical camera support (Indigo camera tag > Spherical camera).
* Fixed bug in animated texture handling.
* Using 3.8.6 Indigo SDK.


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kklors
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Re: Indigo for Cinema 4D 3.8.6 Beta

Post by kklors » Fri Jul 25, 2014 11:07 pm

Yeeey thanks for the spherical cam <3

Umblefugly
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Re: Indigo for Cinema 4D 3.8.6 Beta

Post by Umblefugly » Sun Jul 27, 2014 4:02 pm

Nevermind... :)

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pixie
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Re: Indigo for Cinema 4D 3.8.6 Beta

Post by pixie » Sun Jul 27, 2014 8:25 pm

error.png
error.png (6.17 KiB) Viewed 8163 times
When I set the null emission material to a 2nd layer it gives me this error. The first layer is used as background material.

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zeitmeister
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Re: Indigo for Cinema 4D 3.8.6 Beta

Post by zeitmeister » Sun Jul 27, 2014 11:57 pm

Great update!

The big But:
there has to happen something with animation export.
C4d-Changed textures (by layer- or filter-shader) are exported for every frame. That means that of you export 100 frames, baked textures are exported 100 times instead of being referenced.

Not when rendering in c4d, but in the standalone, for sure.


Grüsse, zeiti
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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kklors
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Re: Indigo for Cinema 4D 3.8.6 Beta

Post by kklors » Tue Jul 29, 2014 1:37 am

zeitmeister wrote:Great update!

The big But:
there has to happen something with animation export.
C4d-Changed textures (by layer- or filter-shader) are exported for every frame. That means that of you export 100 frames, baked textures are exported 100 times instead of being referenced.
Just tested it again in the hope it was working, but the layer or filter shaders are still bugged. When you apply them it rescales the image to 1:1 ratio and I think to 512x512 or something low res in that direction. You can see that cklearly when you apply a layer shader to an HDR environment.

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Zom-B
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Re: Indigo for Cinema 4D 3.8.6 Beta

Post by Zom-B » Tue Jul 29, 2014 2:49 am

zeitmeister wrote:there has to happen something with animation export.
C4d-Changed textures (by layer- or filter-shader) are exported for every frame. That means that of you export 100 frames, baked textures are exported 100 times instead of being referenced.
Just tested it again in the hope it was working, but the layer or filter shaders are still bugged. When you apply them it rescales the image to 1:1 ratio and I think to 512x512 or something low res in that direction. You can see that cklearly when you apply a layer shader to an HDR environment.[/quote]
I suggest the problem with baking textures for every frame is due to new animated texture support...
This behavior should only be showing up if you alter a loaded picture sequence with enabeled animated texture with a shader.
kklors wrote:Just tested it again in the hope it was working, but the layer or filter shaders are still bugged. When you apply them it rescales the image to 1:1 ratio and I think to 512x512 or something low res in that direction. You can see that cklearly when you apply a layer shader to an HDR environment.
You should be able to control the target baking resolution for every material in the "Extra Options" area under "Blend"...
polygonmanufaktur.de

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kklors
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Re: Indigo for Cinema 4D 3.8.6 Beta

Post by kklors » Tue Jul 29, 2014 3:03 am

Haha thanks, didn't know. Could have tried this one myself instead of noobing around : D

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zeitmeister
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Re: Indigo for Cinema 4D 3.8.6 Beta

Post by zeitmeister » Tue Jul 29, 2014 7:34 am

... That for I set the Resolution already quite low.
:-)
Another thing:
There exists a function for altering color on instances, right? Or did I remember that wrong?
It would be so cool having that function as a shader in Cindigo...
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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Re: Indigo for Cinema 4D 3.8.6 Beta

Post by Zom-B » Tue Jul 29, 2014 7:50 am

zeitmeister wrote:There exists a function for altering color on instances, right? Or did I remember that wrong?
It would be so cool having that function as a shader in Cindigo...
If your master has no material applied, you can have some on your instances and they work!
Polygon selections for multiple textures work that way too...
Attachments
instances.jpg
polygonmanufaktur.de

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