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the balls in our cort
Posted: Mon Feb 19, 2007 5:36 pm
by eman7613
Well, i for one am tired of trying to mess with blender, just dont like the thing at all. To top it off my mums got me in a passy mood bitching about my all B average, fucking great. Anyone know of a site were i can find some tutorials on coding a C4D exporter?
Posted: Mon Feb 19, 2007 7:29 pm
by fused
hey, i started reading the documentation and also searched for a few resources on the internet. basically this is all you need:
http://www.maxon.net/pages/support/plug ... old_e.html - the C++ documentation for C4D
http://www.astrofish.com/ - pretty nice tut, its for v8 but works fine with 9
(
http://www.grinninglizard.com/tinyxml/ - Blacklizard used this for xml)
and, of course, you need Visual C++.
i also started messing with some code but i was still hoping that blackLizard posts his code (he said he would).
Posted: Mon Feb 19, 2007 7:42 pm
by Zom-B
First of all you have to know if your will code using Coffee or C++.
The documentation for both could be found
here.
A C++ Exporter should be way faster and much more flexible, anyway...
if you wan't to do it in Coffee you can take a look at
AG's exporter for C4D or even develop it further!
Maxon tell that:
"SDK projects and examples are included with all installations of
CINEMA 4D licensed and demo versions beginning with Release 8.1."
Tutorial 01
Tutorial 02
I'm looking forward to this...
**EDIT**
lol... I was to slow, but we got the same links to share ^^
Posted: Mon Feb 19, 2007 7:55 pm
by fused
yeah... somehow the only links that are helpful...
but: coffee sucks... it is very limited in its possibilities and there is still a huge pile of functions wich are really helpful but wont work. before the 9.1 update it was an even larger mess
Posted: Mon Feb 19, 2007 8:39 pm
by eman7613
hmm, ill lookat botht tomarow, anyone else remember were the indigo 07 reference manual is so i know how to export the xml?
EDIT: never mind, found it:
http://pdftohtml.markoer.org/pdf2html.p ... Manual.pdf
some one give me a heads up if they come across anything usefull.
EDIT double: Dose it matter if materials and meshes are declared at the begining or end of a scene?/ xml dosent seem to say in the thing.
Posted: Tue Feb 20, 2007 9:43 am
by fused
i think you have to declare the meshes, materials and media in the beginning, or at least before you use them.
Posted: Wed Feb 21, 2007 12:58 pm
by eman7613
ok, ive gotten some time to look at syntax and im gona go ahead and start this out in COFFE, just seems like it is going to be easier, besides if you can wait 24 hours for a render you can wait 10 - 20 minutes for a big scene of radiance beach house proportions ;p

.
Once i get something respectable (give me time) this will be open source & activly maintained even though I do not frequently use indigo (plus it will look good on my college transcript!). Latter in the future i will work on a c++ compilation of the code.
Posted: Fri Feb 23, 2007 11:35 pm
by fused
i respect your decision, although im not happy with it
just installed Visual Studio
hope blacklizard doesnt mind that i use his icons
